To allocate more than 64k of heap memory, why not just ask for a
very large bitmap, and let the system allocate the memory for you?
myBitmapPtr = BmpCreate ( /* big enough dimensions */ );
if (myBitmapPtr) {
memPtr = BmpGetBits(myBitmapPtr);
// etc.
This seems to work under both OS 4.1 and 5. The system will never
know that you're using bitmap memory for stuff that'll never be
displayed.
Ron Nicholson
HotPaw
<http://www.hotpaw.com/rhn/hotpaw>
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