Perhaps BmpGlueSetTransparentValue would be useful? Since it's a glue function, you'll have to use the glue libraries, but it looks possible to set the transparent color.
-Ken On Mon, 2003-01-27 at 23:35, Daniel Gurdan wrote: > Hi Ken, hi folks :), > > first of all thanks for your answer. > I`m working on a game, where I have to copy several Bitmaps > on up the background picture. Some pixels of the foreground > pictures have to be transparent, of course. That works fine when I > take those graphics directly from a Bitmap-family resource. > But I need tons of similar pictures in different colors. That�s why > I want to modify the resource bitmaps during runtime in an offscreen > window, then copy them to the screen. But now the originally > transparent pixels aren�t left out as they should be. > So, how can I keep the transparency of the original picture? Any Ideas? > > thanx! > Daniel > > > Hi Daniel, > > > > I don't know how to set the transparency flag for a bitmap, but I can > > tell you that sometimes you can work around it. > > > > Depending on what you want to do, you can use WinCopyRectangle with the > > winMask mode to draw "transparent" text on a background, for example. > > > > What'd you have in mind? > > > > -Ken > > > > On Mon, 2003-01-27 at 19:19, Daniel Gurdan wrote: > > > is there any possibility to create a Version 2-Bitmap during runtime with > > > the Bitmap's "hasTransparency"-Flag set? > > > -- > For information on using the Palm Developer Forums, or to unsubscribe, please see >http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
