> > tell pilrc to map the bitmap data to a specific palette (PALETTEFILE) > > and, it'll do it. in order for you to display them correctly, you > > will have to set the palette inside your application. > > Ok thanks > How can i do this ? i don't find this function in the doc.
its not in the 2.9 docs (hint - 3.0 coming soon, see pilrc-developer list) it was added in 2.9p2 or so. dont remember when exactly. the syntax is like this: BITMAPFAMILYSPECIAL ID bitmapLemmingTools "" "images/game/lemt2bpp.bmp" "images/game/lemt4bpc.bmp" BITMAPPALETTE "images/palette/gamebase.pal" COMPRESS the BITMAPPALETTE command provides a palette. the file should be text and, have rgb triples seperated by spaces. for example: gamebase.pal --- 255 255 255 255 255 204 255 255 0 0 204 0 102 102 255 255 0 0 204 0 0 255 0 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 --- you can always check the source code to see exactly how it works. prior to 3.0, you had to have a space on the end of each line, the parser has been fixed in the latest code base (which, will be out as soon as the to-do list is worked through) --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
