It shold be noted, that you need not use BITMAPFAMILYSPECIAL A regulare BITMAPFAMILY will work just fine.
And wow, someone else actually uses this, yay! "Aaron Ardiri" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > > > > tell pilrc to map the bitmap data to a specific palette (PALETTEFILE) > > > and, it'll do it. in order for you to display them correctly, you > > > will have to set the palette inside your application. > > > > Ok thanks > > How can i do this ? i don't find this function in the doc. > > its not in the 2.9 docs (hint - 3.0 coming soon, see pilrc-developer list) > it was added in 2.9p2 or so. dont remember when exactly. the syntax is > like this: > > BITMAPFAMILYSPECIAL ID bitmapLemmingTools > "" "images/game/lemt2bpp.bmp" "images/game/lemt4bpc.bmp" > BITMAPPALETTE "images/palette/gamebase.pal" COMPRESS > > > the BITMAPPALETTE command provides a palette. the file should be > text and, have rgb triples seperated by spaces. for example: > > gamebase.pal > --- > 255 255 255 > 255 255 204 > 255 255 0 > 0 204 0 > 102 102 255 > 255 0 0 > 204 0 0 > 255 0 255 > 0 0 0 > 0 0 0 > 0 0 0 > 0 0 0 > 0 0 0 > 0 0 0 > 0 0 0 > 0 0 0 > --- > > you can always check the source code to see exactly how it works. > prior to 3.0, you had to have a space on the end of each line, the > parser has been fixed in the latest code base (which, will be out > as soon as the to-do list is worked through) > > --- > Aaron Ardiri [EMAIL PROTECTED] > CEO - CTO +46 70 656 1143 > Mobile Wizardry http://www.mobilewizardry.com/ > > > -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
