the Reptoids code contains code like that:
// Handle a launcher bug. It can fail to send a frmUpdateEvent.
if (chr >= vchrLaunch)
{
UInt32 freeBytes;
UInt32 maxChunk;
const UInt32 saveBitsThreshold = 4000;
MemHeapFreeBytes (0, &freeBytes, &maxChunk);
if (freeBytes <= saveBitsThreshold)
{
*redrawWhenReturningToGameWindow = true;
}
}Does this bug still exist? The code is for Palm OS 2.0+
If it has been fixed: Is it known in which OS version it disappeared?
Tilo
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