Hello,

the Reptoids code contains code like that:

// Handle a launcher bug.  It can fail to send a frmUpdateEvent.
        if (chr >= vchrLaunch)
        {
                UInt32 freeBytes;
                UInt32 maxChunk;
                const UInt32 saveBitsThreshold = 4000;
                                                
                MemHeapFreeBytes (0, &freeBytes, &maxChunk);
                if (freeBytes <= saveBitsThreshold)
                {
                        *redrawWhenReturningToGameWindow = true;
                }
        }

Does this bug still exist? The code is for Palm OS 2.0+
If it has been fixed: Is it known in which OS version it disappeared?


Tilo


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