> That was my question a couple of days ago. Nobody answered. Not > only bitmaps are corrupted - text, lines, rectangles, everything. > The funny part is that some things does not get corrupted, some > does... I dunno why. I'm allocating large screens and they MUST > be 1-bit. This is some OS5 bug, on older devices even on Tungsten/W > with high-res and 16bit this does not show. The bug is in OS5.0, > 5.1.2, 5.2 and 5.3. Dunno how to report this to Palm but it's > important to be fixed... if anybody pay attention to this problem
how about working in 1bpp manually - that is, allocate your own buffers and do operations on them; then, copy to 8bpp or 16bpp which can be properly displayed by the device. some units, for example the tapwave unit are rumored to only run in 16bpp, regardless of what graphics mode you request. 1bpp really shouldn't be used on the UI front end. you should only be using it off-screen, and, dont expect the API's to be fully compatible with 1, 2 or 4bpp in the future. --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
