> dont expect the API's to be fully
> compatible with 1, 2 or 4bpp in the future.

Thanks, this helps because it makes what I was attempting to do inadvisable
whether it works or not. I was assuming that 1-bit offscreen windows would
always be supported, but now that you have me thinking about it, I shouldn't
be making assumptions like that. :) I has hoping to use less dynamic heap by
making some 1-bit offscreen windows where possible. For compatibility, it
seems I should instead always use offscreen windows at the same bit depth as
the display, as they should always draw properly.

Tom Cain




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