Hi to all,

I have CW9 and C++.
I have made a game and 2 cases in order to pause and
un-pause my game.

case winExitEvent:          
if (event.data.winExit.exitWindow == (WinHandle)
FrmGetFormPtr(PistaForm))
//Bla bla bla
break;

case winEnterEvent:
if (event.data.winEnter.enterWindow == (WinHandle)
//Bla bla bla
break;

But want also my game to be paused when a user tries
to powers off his palm and then power it on again.

What case should I use in my 
static void AppEventLoop(void) ???

Thanks
Giorgos

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