On Wed, 29 Oct 2003 13:56:23, Chris Hurley writes: >I can't answer your question specifically, but I'll mention that I've >been doing all my drawing to an offscreen bitmap and then using >WinDrawBitmap to blit it to the screen and I have had zero problems >with it... fast moving objects with no shearing or blinking...
How does one get no shearing during even double-buffered animation without a vertical refresh position or update counter? I've always thought the lack of display refresh sync information was a flaw that would have to be fixed before serious animation could be done under PalmOS. (Did Tapwave do anything?) Or is the persistence of the low-power LCD's long enough to hide the tearing artifacts? Ron Nicholson HotPaw Productions http://www.hotpaw.com/rhn/palm -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/