Hi all,

Does anyone know if it is possible to call BmpCreate to create a bitmap, and
then set the owner of that bitmap to 0 so that the entire bitmap does not
get freed by the system when you exit your app?  Simply setting the owner of
the return value (the BitmapPtr) does not appear to be enough, since I
assume that there is memory allocated for the actual bitmap data somewhere
else.

I tried calling BmpGetBits and setting the owner of that pointer to 0, but
that results in an "invalid chunk" error.

thanks!
-- Chris



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