Thanks Steve...  I hadn't even gotten to trying to lock down the color table
yet;  the "invalid chunk" error was only for the bits.  But yeah, I could
see how that could be a problem, too.

-- Chris

"SLO Revo News" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> >I tried calling BmpGetBits and setting the owner of that pointer to 0,
but
> >that results in an "invalid chunk" error.
>
> Version2 and 3 bitmap types may include pointers to separate chunks
> for the color table and the bits. Also, a type 3 bitmap may have more
> than one bitmap. So, there may be a _lot_ of chunks you need to
> change. See bitmap.g in the system headers.
>
> Also, without looking inside the bitmap structures, I don't think
> there's any way to tell if the bits and color table are in separate
> chunks or not. So, to make a long story short, I don't think it's
> possible to do what you want without a lot of pain.
>
> Regards,
> Steve Mann
>



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