--- Rakesh Pai <[EMAIL PROTECTED]> wrote:
> Hi,
> I have ported a small implementation of the GSM
> codec which i found. It
> works fine on the lan, but im sure it wont work well
> on the internet.
>
> Converting the floating point routine to the fixed
> point implementation
> seems to be the logical thing to do. None of the
> handheld devices have a FPU
> so floating point operations are gonna slow down the
> execution.
>
> How does the codec fare now after the conversion to
> fixed point
> implementation?? Im searching for ways to do the
> same at the moment.
>
> Rakesh.
>
> "Pjuol Jola" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> > hello Rakesh,
> >
> > I have also ported a codec(mp3) to Palm and it
> also
> > crawls :(
> >
> > What codec did you port? Do you know where your
> codec
> > slows down? I noticed that my decoder slows down
> on
> > the IMDCT function where a number of floating pt
> > functions are called. So right now I'm thinking
> of
> > using a fixed point implementation of the math
> > functions.. I'm not sure if it would make a big
> > difference but it's worth a shot.
> >
> > Does anyone know how Realplayer, mmplayer etc
> > implemented their codecs? I'm just wondering how
> they
> > can still decode mp3's in the background.
> > --- Rakesh Pai <[EMAIL PROTECTED]> wrote:
> >
> > > Hi,
> > >
> > > I just managed to port a codec which was
> developed
> > > for the windows platform
> > > to Palm OS. Im not really happy with the
> results. It
> > > is too processor
> > > intensive, too slow.
> > >
> > > Are there any good audio codecs written
> specifically
> > > for the Palm OS
> > > platform?. I mean keeping the memory and
> processing
> > > power constraints in
> > > mind?
> > >
> > > Thanx,
> > >
> > > Rakesh.
> > >
> > >
> > >
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> >
> >
> >
> >
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