"Ben Combee" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> At 02:57 AM 11/17/2004, you wrote:
> >I am new in Palm OS programing, and i am litle confused on how to support
> >ALL diferent resolution and color depths, the application i work on need
to
> >support all res. from 160x160 1bpp to Cobalt 640x480 32bpp.
> >     1. What`s about cobalt in Constructor and PilRC there is no option
for
> >32bpp, and is there emulator for this resolution (where?).
>
> PilRC hasn't been updated for 32bpp.  AFAIK, this capability isn't going
to
> be used anytime soon, and unless you really need the wide color range,
> using 8bpp will work fine on the higher color-depth devices.
>
> >     2. In PilRC there are two option for resolution low/hi densiti but
> >threre is more then two diferent res: 160x160, 240x240, 320x320,640x640.
>
> Acutally, PilRC also support 1.5x (144dpi) density, starting with version
> 3.0.  Support for 3x (208dpi) hasn't been added to that tool yet.
>
> >Eny url , reference to some good tutorial will be great.
> >
> >     p.s. I am converting Constructor file to PilRC using Ben Combee
> >tutorial, i converted rsrc file OK but now i cant add rcp file to project
> >(or eny other with rcp extension,like CW dont revognise that extension
> >(CW9.0) ), whats the problem.?
>
> If your target is using the Mac OS 68K linker, it can't handle PiLRC
source
> files; you need to switch to the Palm OS 68K Linker and turn off the
> PalmRez postlinker first, then you'll be able to add RCP files to the
target.
>
>
> -- Ben Combee, Technical Lead, Developer Services, PalmSource, Inc.
>     "Combee on Palm OS" weblog: http://palmos.combee.net/
>     Developer Fourm Archives:   http://news.palmos.com/read/all_forums/
>
>
>

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=======

Tnx, working with different res/depth is much clearer to me, now i need
advice of experienced programer:  i am developing game with lots of
FORMBITMAP-s.
What is standard resolutions/color depths to support much device i can?
 I thinking something like this:

    160 x 160 - 1bpp
    160 x 160 - 8bpp
    160 x 160 - 16bpp

    240 x 240 - 1bpp
    240 x 240 - 8bpp
    240 x 240 - 16bpp

    320 x 320 - 1bpp
    320 x 320 - 8bpp
    320 x 320 - 16bpp

I this ok, example maybe 320x320 1bpp device don`t exist? I also thinking
more to support newer devices then older so i dint take 2bpp ,4bpp color.

Tnx for advice.





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