ben - this is strange.
i'm a recruiter working on an assignment with good technology. i've been aggressively recruiting for the last 3 weeks. i heard from someone over the weekend that you were good but recently accepted a position with palmone. i also posted my position with palm-dev-forum over the weekend and saw your posting this morning. i was on the fence as to whether or not to call you for leads but the co-incidence of seeing and hearing your name with-in the last couple of days pushed me over the edge ... do you know of a good solid c/c++ client side engineer with experience developing products for wireless handheld devices i.e. palm treo and/or pocket pc? thanks, john John Maciejewski JMA Search (Maciejewski & Associates) 225 Harvard Road San Mateo, Ca 94402 650-342-8947 Office 415-516-1022 cell [EMAIL PROTECTED] on 02/07/05 1:03 PM, Ben Combee at [EMAIL PROTECTED] wrote: > At 02:35 PM 2/7/2005, you wrote: >> I am using an extended gadget for the drawing surface, and so I decided to >> use a 159 by 102 gadget; which should be, pixel-wise, approximately 16Kb, >> correct me if I am off. Now, I am using the native >> coordinate drawing state for the doodling. Could this be my problem? and >> mind you the black streaks I described earlier also happen on the 5.4 >> garnet debug sim. > > In my code, the signature capture is always done using single-density > bitmaps, with the pen strokes drawing to the off-screen bitmap, and the > whole thing being updates from that buffer. This makes the code work the > same no matter what density the host device is using -- I didn't see much > use in storing high-density bitmaps for a signature. > > > -- Ben Combee, Senior Software Engineer, palmOne, Inc. > "Combee on Palm OS" weblog: http://palmos.combee.net/ > Developer Forum Archives: http://news.palmos.com/read/all_forums/ > -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
