ben -

this is strange.

i'm a recruiter working on an assignment with good technology.  i've been
aggressively recruiting for the last 3 weeks.  i heard from someone over the
weekend that you were good but recently accepted a position with palmone.  i
also posted my position with palm-dev-forum over the weekend and saw your
posting this morning.

i was on the fence as to whether or not to call you for leads but the
co-incidence of seeing and hearing your name with-in the last couple of days
pushed me over the edge ... do you know of a good solid c/c++ client side
engineer with experience developing products for wireless handheld devices
i.e. palm treo and/or pocket pc?

thanks,
john


John Maciejewski
JMA Search
(Maciejewski & Associates)
225 Harvard Road
San Mateo, Ca 94402
650-342-8947 Office
415-516-1022 cell 
[EMAIL PROTECTED] 


on 02/07/05 1:03 PM, Ben Combee at [EMAIL PROTECTED] wrote:

> At 02:35 PM 2/7/2005, you wrote:
>> I am using an extended gadget for the drawing surface, and so I decided to
>> use a 159 by 102 gadget; which should be, pixel-wise, approximately 16Kb,
>> correct me if I am off. Now, I am using the native
>> coordinate drawing state for the doodling. Could this be my problem? and
>> mind you the black streaks I described earlier also happen on the 5.4
>> garnet debug sim.
> 
> In my code, the signature capture is always done using single-density
> bitmaps, with the pen strokes drawing to the off-screen bitmap, and the
> whole thing being updates from that buffer.  This makes the code work the
> same no matter what density the host device is using -- I didn't see much
> use in storing high-density bitmaps for a signature.
> 
> 
> -- Ben Combee, Senior Software Engineer, palmOne, Inc.
> "Combee on Palm OS" weblog: http://palmos.combee.net/
> Developer Forum Archives:   http://news.palmos.com/read/all_forums/
> 


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