i knew that, the question is if it is possible to make it work without sources for application....
maybe with some hack which would test if target for MemMove is screen and if yes then it could do this pixel doubling internally... with arm code it could be possible (slow but at least it would work) - problem is that i have no idea how to change MemMove api with my code, i know nothing about hacks and traps... Chris Brooks wrote: > What the author has done is to create a bitmap 160x160 the used MemMove to > copy the back buffer to the screen, this makes you get a weird double image > when you play the game. > > To make games backwardly compatible (and only low res) they should use a a > bitmap window, and use a copy rectangle routine to move it to the screen. > This causes Pixel doubling (or more), so the game looks low-res and blocky, > but at least it works. > > If you want to see what I mean try my freeware game CaveRun ( look on > PalmGear for it) I think it should work with a T5. > > > > Chris Brooks > > p.s. I really must make it hi-res at some point, it's not hard. > > > ----- Original Message ----- > From: Michal Seliga <[EMAIL PROTECTED]> > Newsgroups: palm-dev-forum > To: Palm Developer Forum <[email protected]> > Sent: Tuesday, April 26, 2005 3:35 PM > Subject: hires mode - is it possible to switch it off? > > > >>i downloaded trial of game called napalm racer and i noticed this line in > > readme > >>'In Sony Clie NECESSARY DISABLE HiRes for game and editor.' >> >>now, is it possible to do it on tungsten t5 as well? or is there any other >>possibility to run software which depends on low resolution? most of older > > games > >>i have seen don't work (the don't crash but image is drawn twice and only > > on top > >>of screen and it is completely unusable...) >> >>this isn't something i need to stay alive, but if anyone has any solution > > it > >>would be nice.... >> >>-- >>For information on using the Palm Developer Forums, or to unsubscribe, > > please see http://www.palmos.com/dev/support/forums/ > > > > -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
