You can trap MemMove, but you would have to test the destination address was on the display. and I think the address of the display is different for each model.
If you got it wrong you could land up writing over all sorts of stuff. I see alot of hard resets and not much else. Your best bet is to hassle the developer. Chris. ----- Original Message ----- From: Michal Seliga <[EMAIL PROTECTED]> Newsgroups: palm-dev-forum To: Palm Developer Forum <[email protected]> Sent: Tuesday, April 26, 2005 4:25 PM Subject: Re: hires mode - is it possible to switch it off? > i knew that, the question is if it is possible to make it work without sources > for application.... > > maybe with some hack which would test if target for MemMove is screen and if yes > then it could do this pixel doubling internally... with arm code it could be > possible (slow but at least it would work) - problem is that i have no idea how > to change MemMove api with my code, i know nothing about hacks and traps... > > Chris Brooks wrote: > > What the author has done is to create a bitmap 160x160 the used MemMove to > > copy the back buffer to the screen, this makes you get a weird double image > > when you play the game. > > > > To make games backwardly compatible (and only low res) they should use a a > > bitmap window, and use a copy rectangle routine to move it to the screen. > > This causes Pixel doubling (or more), so the game looks low-res and blocky, > > but at least it works. > > > > If you want to see what I mean try my freeware game CaveRun ( look on > > PalmGear for it) I think it should work with a T5. > > > > > > > > Chris Brooks > > > > p.s. I really must make it hi-res at some point, it's not hard. > > > > > > ----- Original Message ----- > > From: Michal Seliga <[EMAIL PROTECTED]> > > Newsgroups: palm-dev-forum > > To: Palm Developer Forum <[email protected]> > > Sent: Tuesday, April 26, 2005 3:35 PM > > Subject: hires mode - is it possible to switch it off? > > > > > > > >>i downloaded trial of game called napalm racer and i noticed this line in > > > > readme > > > >>'In Sony Clie NECESSARY DISABLE HiRes for game and editor.' > >> > >>now, is it possible to do it on tungsten t5 as well? or is there any other > >>possibility to run software which depends on low resolution? most of older > > > > games > > > >>i have seen don't work (the don't crash but image is drawn twice and only > > > > on top > > > >>of screen and it is completely unusable...) > >> > >>this isn't something i need to stay alive, but if anyone has any solution > > > > it > > > >>would be nice.... > >> > >>-- > >>For information on using the Palm Developer Forums, or to unsubscribe, > > > > please see http://www.palmos.com/dev/support/forums/ > > > > > > > > > > -- > For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
