Chris, 
thanks for the reply.

It is shifted by a few pixels, and the shifting is constant down the image. I 
also thought about alignment issues, but I don't do any low-level image 
maniulations with image memory, nor any pointer math on image addresses, just 
WinDrawBitmap and WinCopyRectangle.

And, what do you mean by the 'right' width of the image?

I also believe that drawing images into the offscreen window is done fine. As 
in most double-buffering implementations, I redraw only changed areas from the 
offscreen to the screen, and this is where the shifting occurs. When sometimes 
the game updates the whole screen by copying the entire offscreen window to the 
screen, the image is fine.

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