My program is hanging, like it's in an infinite loop, while returning from 
constructing an object. Through the debugger, I've found that it is hanging on 
the returning call to the constructor. I put a breakpoint on the closing 
bracket of the constructor, and it goes past that point fine. It hangs on the 
returning line, like this

mg = MyGame();

where mg is declared in a file of global variables and referenced through an 
extern reference.

None of this is new, it's been working fine for months. I haven't made changes 
to any of this code.

It appears to work fine the first time the mg object is constructed. Then I 
re-use the mg reference when I am resuming a saved game. I don't have a 
destructor for the MyGame() object, but I never have. I don't do any memory 
allocation within the object.

Any ideas?
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