Hi all,

thanks for the answers

Aaron Ardiri wrote:
On 11/10/05, Luc Le Blanc <[EMAIL PROTECTED]> wrote:

T1? You mean a Tungsten T? Is it just me or there never was a T1.


http://palmpowerups.com/modules.php?name=Content&pa=showpage&pid=2

you can use UDMH to actually increase the amount of dynamic heap
available on the devices in question.


Looks Nice!

in most cases; you can use the storage heap instead of the dynamic heap
for memory storage (as long as its read only). you shouldn't need > 1MB
of dynamic heap in general, even if you paged memory yourself; its do-able.

My game is in beta phase and I need to make it work for 500kb heap devices as it is not working in such devices due to the amount of graphics used and the way that I am using (decompress jpeg and store at heap as a bmp resource)

What is the best/easiest way to use the memory storage in this case? Store it as a database Resource? using DmNewResource()/dmWrite()

thanks


--
// Aaron Ardiri


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