Hi all,
thanks for the answers
Aaron Ardiri wrote:
On 11/10/05, Luc Le Blanc <[EMAIL PROTECTED]> wrote:
T1? You mean a Tungsten T? Is it just me or there never was a T1.
http://palmpowerups.com/modules.php?name=Content&pa=showpage&pid=2
you can use UDMH to actually increase the amount of dynamic heap
available on the devices in question.
Looks Nice!
in most cases; you can use the storage heap instead of the dynamic heap
for memory storage (as long as its read only). you shouldn't need > 1MB
of dynamic heap in general, even if you paged memory yourself; its do-able.
My game is in beta phase and I need to make it work for 500kb heap
devices as it is not working in such devices due to the amount of
graphics used and the way that I am using (decompress jpeg and store at
heap as a bmp resource)
What is the best/easiest way to use the memory storage in this case?
Store it as a database Resource? using DmNewResource()/dmWrite()
thanks
--
// Aaron Ardiri
--
For information on using the PalmSource Developer Forums, or to unsubscribe,
please see http://www.palmos.com/dev/support/forums/