Hello Developers,

 From last few days I am working on palm C++. Initially I used to be a C++ 
Programmer. I have few querries regarding to Memory Handling. 

I have one Engine for C++ platforms. It just does some task for me. I am 
reusing that in my Palm Application. I wanted to use the classes( Engine ) 
those were already developed by me for other platforms. So I changed the 
extension my AppMain.c to AppMain.cpp. And started using my classes. 

1. Whatever I am doing in my Engine is purely Object Oriented and I have 
handled memory according to C++. i.e. "new" and "delete". But As Palm 
documentation suggest that you should use memory using handles or ptrs. Is it 
the case that I must use MemHandle to deal with my memory? Means I dont want to 
change my C++ code that I have written for other platforms. 

2. I am getting following error:
HeapHandlePool.c(1418): HeapMgr: 0x475430B8 - Chunk over-locked

There is already a lot of discussion on this topic. I am not using a Memory 
Handler functions in my application. i.e. I am not Locking the memory anywhere 
but only in Drawing bitmaps. And I am unlocking it. So what is the cause of 
this error? 

Final Words: Can my application survive only on "new" and "delete" of C++, not 
"Lock" and "Unlock"?

Please correct me if I am wrong somewhere.

Thanks a lot in advance.
..
KiraN Puranik

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