Hi Ppl, long time no write. Anyways, I now have a problem. For my game, I have 10 backgrounds that are in 16bit BMP format(approximately 300k big each). When adding them to PODS with best compression, they get reduced to like 150 kb each.
Do you think that a 2 MB game is still ok, or do you think that that is too big? Is there any way to save space efficiently? Does PODS compress the bitmaps well, or can the Palm OS 5 do better? I already thought of a few methods, but each of those would be extremely heavy(like zipping up the little blocks with Zlib).... Best regards and thanks for any help Tam Hanna -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
