Hi Ppl,
long time no write.

Anyways, I now have a problem. For my game, I have 10 backgrounds that are
in 16bit BMP format(approximately 300k big each). When adding them to PODS
with best compression, they get reduced to like 150 kb each.

Do you think that a 2 MB game is still ok, or do you think that that is too
big? 

Is there any way to save space efficiently? Does PODS compress the bitmaps
well, or can the Palm OS 5 do better? 

I already thought of a few methods, but each of those would be extremely
heavy(like zipping up the little blocks with Zlib)....

Best regards and thanks for any help
Tam Hanna


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