On 2006-08-05, Luc Le Blanc <[EMAIL PROTECTED]> wrote:
> .... < snip> .....
>
> I wanted to restrict the DIA presence check to hi-res devices, but
> interestingly, when I run the following code on the Zire 22 Simulator, I
> determine that the device has a double density screen...
>
> UInt16 density = 0;
>
> while ( ( WinGetSupportedDensity( &density ) == errNone ) && ( density
> != 0 ) )
> switch ( density )
> {
> case kCoordinatesOneAndAHalf: gScreenRes = PalmOneAndAHalf; break;
> case kCoordinatesDouble: gScreenRes = PalmDouble; break;
> case kCoordinatesTriple: gScreenRes = PalmTriple; break;
> case kCoordinatesQuadruple: gScreenRes = PalmQuadruple; break;
> }
>
> Running in the CW debugger, I see density reaches 144 (i.e.
> kCoordinatesDouble). But isn't the Zire 22 low-res???
>
There is a note on the SDK doc for WinGetSupportedDensity:
-------------------------------------------------------------------------------
NOTE: The densities reported by this function are those that are supported
by the blitter. These densities are not necessarily supported by the
underlying hardware. A handheld with a low-density screen that is able to
scale high-density bitmaps will report that it can handle both high and
low density bitmaps. Use WinScreenGetAttribute() to determine the density
of the handheld's screen.
-------------------------------------------------------------------------------
So also use WinScreenGetAttribute(winScreenDensity, &attribute);
Ton
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