Ton van Overbeek wrote:
On 2006-08-05, Luc Le Blanc <[EMAIL PROTECTED]> wrote:
.... < snip> .....

I wanted to restrict the DIA presence check to hi-res devices, but interestingly, when I run the following code on the Zire 22 Simulator, I determine that the device has a double density screen...

UInt16 density = 0;

while ( ( WinGetSupportedDensity( &density ) == errNone ) && ( density != 0 ) )
     switch ( density )
     {
         case kCoordinatesOneAndAHalf: gScreenRes = PalmOneAndAHalf; break;
         case kCoordinatesDouble:      gScreenRes = PalmDouble; break;
         case kCoordinatesTriple:      gScreenRes = PalmTriple; break;
         case kCoordinatesQuadruple:   gScreenRes = PalmQuadruple; break;
     }

Running in the CW debugger, I see density reaches 144 (i.e. kCoordinatesDouble). But isn't the Zire 22 low-res???


There is a note on the SDK doc for WinGetSupportedDensity:
-------------------------------------------------------------------------------
NOTE: The densities reported by this function are those that are supported by the blitter. These densities are not necessarily supported by the underlying hardware. A handheld with a low-density screen that is able to scale high-density bitmaps will report that it can handle both high and low density bitmaps. Use WinScreenGetAttribute() to determine the density of the handheld's screen.
-------------------------------------------------------------------------------
So also use WinScreenGetAttribute(winScreenDensity, &attribute);


This last "also" is accurate: WinScreenGetAttribute is implemented only if hi-res is supported, so I must first loop with WinGetSuppoortedDensity and then call WinScreenGetAttribute if hi-res is supported, perhaps to find out the device is actually low-res. And if so, I don't check for DIA. Phew!

Is it just me, or isn't this Zire 22 a peculiar machine?


--
Luc Le Blanc

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