AFAIK any wav file can be played, important it that it must be in PCM encoding.
in my application i used 44khz 16bit stereo and 22khz 16bit mono without any
problem (but it was tested only on t5, t|x and treo650)

Floriano Scioscia wrote:
> Hi,
> 
> it's quite a long time now since I implemented wav file playing in my
> application, but I remember that your wav file must have the right
> encoding and bitrate parameters.
> 
> After many experiments I had found that 8-bit, 16 kHz, mono
> (single-channel) wav files with PCM encoding can be played correctly
> with SndPlayResource.
> 
> I hope this will help.
> 
> Best wishes
> Floriano
> 
> 
> 
> Anoop ha scritto:
>> Hi all,,
>>         Am trying to load a wav file into my application through
>> resource editor. After creating a new  sound am getting an xml editor
>> with the name of the wave file. This file is hving zero bytes of data.
>> Now what should i do to get a audio file added to the application.
>> Should i try loading manually a sound file with the same name into the
>> resource folder. I tried working on that, but the file doesnt play..
>> Have a look at the following code segment.
>>
>> SndPtr soundP;
>>               MemHandle recordH;
>>                              recordH = DmGet1Resource(sysResTSound,1000);
>>               soundP = (SndPtr) MemHandleLock(recordH);
>>               SndPlayResource(soundP,1024,sndFlagSync); // 1024 is 0dB
>>               // (unity) gain
>>               MemHandleUnlock(recordH);
>>
> 

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