BJ wrote:
>
> You've shown me a side of eBay that I wasn't aware of. I have sold old
> items on eBay, but not items that I create and market.
I sell one of a kind or limited run items, not anything easilly
reproduced.
> I understand
> what you're saying, although it would be nice if sellers would offer
> something extra to those buyers who pay more for the same item.
I know of some eBay sellers who do.
> True,
> I can set my maximum bid at .99. But why should I bother if I want 3
> or 4 models and end up only winning on 1 of them? In the end I will
> spend a small fortune on postage, or over pay for the models to get
> them all shipped at once.
eBay just recently removed the ability for a seller to charge for
postage, an odd move which just increases costs so that will have an
effect on people's bidding strategies.
With any auction there is always a risk that you may get only 1 or 2 of
a number of items you are bidding on. this happens to me all the time.
That is just how things go. Some people write the seller to see if they
will halt the auctions and sell them at an agreed on price. It is legal
though frowned on my bidders. That is always an option. (Personally I
would not do that unless there was a compelling reason. I once withdrew
a car I was selling because I was contacted by the son of the first
owner who's Father had just passed away and that car figured heavily
into many good memories of his Father. I felt that was a good reason but
short of something similar I do not end auctions early)
Overall I feel I have gotten better bargains from auctions than fixed
price sales. You would be surprised how often items go for less than
expected.
> eBay is set up for bidding, but what you and other designers are
> selling are not one of a kind or used items. Why not sell on one of
> the gaming eStores?
Because those places do not have categories for automobiles, Gothic
Hello Kitty, and other one of a kind or limited availability items.
> I tried this method with some of my paper models.
> This was several years ago and at the time I was one of only a small
> handful of designers selling paper models, so the eStore didn't
> highlight our paper models with the same energy that they highlighted
> games.
That is a risk one assumes when dealing through another entity.
Merchant groups have the same problem as one merchant always feels
others were promoted more or better than then. The thing is groups
always promote that which brings in the most money, therefore the small,
less popular seller gets less attention.
cat
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