ParaView3.x.x/VTK/Rendering/vtkRenderWindow.cxx and change the line
starting with this->StereoType to
this->StereoType = VTK_STEREO_CRYSTAL_EYES;
Under some circumstances (mirrors and projector orientation) the stereo
will be reversed. If so, you will need to modify the
ParaView3.x.x/VTK/Rendering/vtkOpenGLCamera.cxx
I agree that it would be better as a simple configuration option - you
might wish to add a feature request through their bug report system.
Rick Angelini(CISD/CIV) wrote:
What's the current method to implement active stereo in Paraview
(3.2.x or 3.4.x)? I don't see any configuration option through ccmake,
and an archive search points to a variety of different source file
modifications, none of which seem to be consistent or current.
I'm a bit surprised that this is not a more easily configured option
at compile time (or that multiple methods are supported).
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--
Patrick Shinpaugh
Virginia Tech
UVAG System Administrator/Programmer
540-231-2054
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