I would like to create an animation in which the camera literally
inspects various parts my model/scene. The sort of camera paths I need
to specify are hard to manually describe as an animation curve (even
very simple camera paths are hard to manually describe as animation
curves).
Is it possible to manually move the camera to various locations, and set
a keyframe at each location as is the practice in 3d applications? This
would be a _lot_ simpler than specifying animation curves by hand.
Thanks,
- Olumide
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