I would like to create an animation in which the camera literally inspects various parts my model/scene. The sort of camera paths I need to specify are hard to manually describe as an animation curve (even very simple camera paths are hard to manually describe as animation curves).

Is it possible to manually move the camera to various locations, and set a keyframe at each location as is the practice in 3d applications? This would be a _lot_ simpler than specifying animation curves by hand.

Thanks,

- Olumide
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