Thanks. I've experimented with keyframes dialog. And you are right: the animation curve isn't nearly as nice as I'd expected.

The standard solution to camera control in 3d software is to give the user access to the animation curves created by setting keyframes, so that the user than can set or correct the tangent/tension at the keyframes.

Orbits are nice but they are very limited. Paths too are nice but they are extremely difficult to create define "by hand". I'd vote for animation curves.

- Olumide
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