>>> .... I definitely want to break it up into a point cloud, probably using 
>>> the glyph filter to create a vertex cell at each point. How do I go about 
>>> this?
>> 
>> Load your data. Go to the Filters menu and choose "Glyph". When the filter 
>> options appear in the Object Inspector panel, set the "Glyph Type" to "2D 
>> Glyph". Then, a "2D Glyph" box will appear. Select "Vertex" in its drop-down 
>> menu and click the filter's Apply button.
>> 
>> Note that if you have more than 5000 points, you'll need to turn off the 
>> "Mask Points" option or it will randomly choose 5000 points and only output 
>> those (this was done so that rendering of large datasets would be possible, 
>> but since you plan to subset the output of the Glyph filter with a Threshold 
>> filter there is no need to mask points).
> 
> ... Also, when I do regular 2D glyphs, I find that they are flat and only 
> properly visible when the camera is looking down on them from the 
> z-direction.  How do I ensure that the glyphs are always properly visible to 
> the camera?

Michael,

As far as I know, there is no way to do this in ParaView. You can use a vector 
field to orient the 2-D glyphs at each point, but their orientation is fixed 
relative to the dataset not the camera.

        David
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