>>> .... I definitely want to break it up into a point cloud, probably using
>>> the glyph filter to create a vertex cell at each point. How do I go about
>>> this?
>>
>> Load your data. Go to the Filters menu and choose "Glyph". When the filter
>> options appear in the Object Inspector panel, set the "Glyph Type" to "2D
>> Glyph". Then, a "2D Glyph" box will appear. Select "Vertex" in its drop-down
>> menu and click the filter's Apply button.
>>
>> Note that if you have more than 5000 points, you'll need to turn off the
>> "Mask Points" option or it will randomly choose 5000 points and only output
>> those (this was done so that rendering of large datasets would be possible,
>> but since you plan to subset the output of the Glyph filter with a Threshold
>> filter there is no need to mask points).
>
> ... Also, when I do regular 2D glyphs, I find that they are flat and only
> properly visible when the camera is looking down on them from the
> z-direction. How do I ensure that the glyphs are always properly visible to
> the camera?
Michael,
As far as I know, there is no way to do this in ParaView. You can use a vector
field to orient the 2-D glyphs at each point, but their orientation is fixed
relative to the dataset not the camera.
David
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