On 07/06/2010 09:32 PM, David Thompson wrote:
.... I definitely want to break it up into a point cloud, probably using the 
glyph filter to create a vertex cell at each point. How do I go about this?

Load your data. Go to the Filters menu and choose "Glyph". When the filter options appear in the Object Inspector 
panel, set the "Glyph Type" to "2D Glyph". Then, a "2D Glyph" box will appear. Select 
"Vertex" in its drop-down menu and click the filter's Apply button.

Note that if you have more than 5000 points, you'll need to turn off the "Mask 
Points" option or it will randomly choose 5000 points and only output those (this 
was done so that rendering of large datasets would be possible, but since you plan to 
subset the output of the Glyph filter with a Threshold filter there is no need to mask 
points).

... Also, when I do regular 2D glyphs, I find that they are flat and only 
properly visible when the camera is looking down on them from the z-direction.  
How do I ensure that the glyphs are always properly visible to the camera?

Michael,

As far as I know, there is no way to do this in ParaView. You can use a vector 
field to orient the 2-D glyphs at each point, but their orientation is fixed 
relative to the dataset not the camera.

Ok, is there a way of telling the vector heading of the current camera position?

Michael
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