Interesting. Although I am not sure if the mesa developers simply mean that you can build libGL and libOSMesa at the same time (which is indeed possible). But worth a try. I will test it out with the latest mesa and get back to the list. I am positive this didn't work with the 7.* series.
Utkarsh On Fri, Oct 19, 2012 at 10:20 AM, Kevin H. Hobbs <[email protected]> wrote: > On 10/18/2012 10:49 AM, Utkarsh Ayachit wrote: >> So we have onscreen and offscreen rendering and what type of offscreen >> rendering is used depends on whether we built with OSMesa. That was >> the case for the longest time. Now, with Mesa 7.9, Mesa folks decided >> that applications could no longer link against libOSMesa and libGL at >> the same time. That means that we can no longer support onscreen and >> offscreen with OSMesa in the same build of ParaView >> (http://paraview.org/Wiki/ParaView_And_Mesa_3D). Of course, if someone >> has ideas on overcoming this issue, I'm all ears. > > > There has been some chatter on the Mesa developers list that sounds like > this may be fixed. > > 1. The mesa build system underwent a _major_ overhaul. > 2. building glapi as a shared object sounds like it _might_ overcome the > mess that involved hidden/duplicate symbols, needed by both GL and OSMesa. > 3. Then there's this resolved bug: > https://bugs.freedesktop.org/show_bug.cgi?id=6980 that seems to say go > ahead "-lGL -lOSMesa" > > I'll give it a try again. > > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
