Hi Sebastien, I attempted to setup a basic animation as proof of concept by creating an array of scenes and then, in 'drawScene()', updating 'this.objects[scenelayer].data = newdata', where scenelayer is one component of the static scene and 'newdata' is a base64 decoded string from the array of scenes.
Unfortunately, thus far I have not been successful in getting the scene to update. I wonder if it might be an object scoping issue with 'this.objects'. Any ideas as to what might be the best approach? Thanks, Paul On 17 October 2013 07:17, Sebastien Jourdain <[email protected] > wrote: > Yes you got it. > It is exactly that, providing all the objects needed with all the time > steps and just then a list of scene graph for each time step. Then just > switching from one scene to another. > > Seb > > > On Wed, Oct 16, 2013 at 3:57 AM, Paul Graham <[email protected]> wrote: > >> Hi Seb, >> >> Thanks for your reply. I have to say the Webgl scene export is >> excellent, even as simple as it is at the present time. I hope it will be >> developed further. >> >> Unfortunately I cannot see the axes in the exported Webgl scene, though >> they appear in Paraview. >> >> I am still interested in animating the scene and have been delving into >> the code. As far as I can tell, at least simplistically, I would have to >> update the 'objects' array at regular intervals to get a basic animation. >> My plan is to take the relevant base64 scene files and somehow incorporate >> them into an animation (hopefully!). >> >> Cheers, >> >> Paul >> >> >> >> On 16 October 2013 14:38, Sebastien Jourdain < >> [email protected]> wrote: >> >>> Hi Paul, >>> >>> the WebGL exporter is very limited and just export basic geometry but >>> the exported scene should reflect what you were seeing in ParaView with no >>> animation or possible customization of the generated scene. The axes should >>> be present though if they were while exporting. >>> >>> Seb >>> >>> >>> On Sun, Oct 13, 2013 at 6:45 AM, Paul Graham <[email protected]>wrote: >>> >>>> Hi Everyone, >>>> >>>> In creating and exporting a Paraview scene to Webgl, I have been unable >>>> to: >>>> >>>> i) Set opacity >>>> ii) Show axes >>>> iii) Zoom >>>> iv) Animate >>>> >>>> Does anyone know if these features are available in Paraview's Webgl >>>> feature at the present time (Oct 14, 2013) or have I overlooked something >>>> that would enable them? >>>> >>>> Thanks, >>>> >>>> Paul >>>> >>>> _______________________________________________ >>>> Powered by www.kitware.com >>>> >>>> Visit other Kitware open-source projects at >>>> http://www.kitware.com/opensource/opensource.html >>>> >>>> Please keep messages on-topic and check the ParaView Wiki at: >>>> http://paraview.org/Wiki/ParaView >>>> >>>> Follow this link to subscribe/unsubscribe: >>>> http://www.paraview.org/mailman/listinfo/paraview >>>> >>>> >>> >> >
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