Hi Sebastien, Thanks for your instructions, they were very helpful. I basically changed drawScene() to render just one scene in the cache (rather than all of them) and the animation is working.
Now I have to try and figure out why the alpha levels are not working. Paul On 21 October 2013 11:59, Sebastien Jourdain <[email protected] > wrote: > As far a I remember, this.objects is only the cache of all possible > objects that can compose the scene. > To create an animation, you first need all your objects in the cache and > then you need to update the scene to only pick the objects that are part of > the scene for a given time step. > > Hopefully that will help you out. > > Seb > > > > On Sat, Oct 19, 2013 at 10:17 PM, Paul Graham <[email protected]>wrote: > >> Hi Sebastien, >> >> I attempted to setup a basic animation as proof of concept by creating an >> array of scenes and then, in 'drawScene()', updating >> 'this.objects[scenelayer].data = newdata', where scenelayer is one >> component of the static scene and 'newdata' is a base64 decoded string from >> the array of scenes. >> >> Unfortunately, thus far I have not been successful in getting the scene >> to update. I wonder if it might be an object scoping issue with >> 'this.objects'. >> >> Any ideas as to what might be the best approach? >> >> Thanks, >> >> Paul >> >> >> >> On 17 October 2013 07:17, Sebastien Jourdain < >> [email protected]> wrote: >> >>> Yes you got it. >>> It is exactly that, providing all the objects needed with all the time >>> steps and just then a list of scene graph for each time step. Then just >>> switching from one scene to another. >>> >>> Seb >>> >>> >>> On Wed, Oct 16, 2013 at 3:57 AM, Paul Graham <[email protected]>wrote: >>> >>>> Hi Seb, >>>> >>>> Thanks for your reply. I have to say the Webgl scene export is >>>> excellent, even as simple as it is at the present time. I hope it will be >>>> developed further. >>>> >>>> Unfortunately I cannot see the axes in the exported Webgl scene, though >>>> they appear in Paraview. >>>> >>>> I am still interested in animating the scene and have been delving into >>>> the code. As far as I can tell, at least simplistically, I would have to >>>> update the 'objects' array at regular intervals to get a basic animation. >>>> My plan is to take the relevant base64 scene files and somehow incorporate >>>> them into an animation (hopefully!). >>>> >>>> Cheers, >>>> >>>> Paul >>>> >>>> >>>> >>>> On 16 October 2013 14:38, Sebastien Jourdain < >>>> [email protected]> wrote: >>>> >>>>> Hi Paul, >>>>> >>>>> the WebGL exporter is very limited and just export basic geometry but >>>>> the exported scene should reflect what you were seeing in ParaView with no >>>>> animation or possible customization of the generated scene. The axes >>>>> should >>>>> be present though if they were while exporting. >>>>> >>>>> Seb >>>>> >>>>> >>>>> On Sun, Oct 13, 2013 at 6:45 AM, Paul Graham <[email protected]>wrote: >>>>> >>>>>> Hi Everyone, >>>>>> >>>>>> In creating and exporting a Paraview scene to Webgl, I have been >>>>>> unable to: >>>>>> >>>>>> i) Set opacity >>>>>> ii) Show axes >>>>>> iii) Zoom >>>>>> iv) Animate >>>>>> >>>>>> Does anyone know if these features are available in Paraview's Webgl >>>>>> feature at the present time (Oct 14, 2013) or have I overlooked something >>>>>> that would enable them? >>>>>> >>>>>> Thanks, >>>>>> >>>>>> Paul >>>>>> >>>>>> _______________________________________________ >>>>>> Powered by www.kitware.com >>>>>> >>>>>> Visit other Kitware open-source projects at >>>>>> http://www.kitware.com/opensource/opensource.html >>>>>> >>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>> http://paraview.org/Wiki/ParaView >>>>>> >>>>>> Follow this link to subscribe/unsubscribe: >>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>> >>>>>> >>>>> >>>> >>> >> > -- Paul Graham Email: [email protected] Mobile: 0403003784
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