Indeed you are right! I see the rendering you show for 5.0. Interesting change with regard to setting the solid color first.
One thing I should note is that image manipulation (pan, zoom, rotate) is quite slow in 5.0 compared to 4.4. For example, rotating the ring with a solid color, I get frame-rates (from the annotation text) of over 100 fps with 4.4. With 5.0 I generally see about 20-25fps. Do you see this too? Thanks again!! -- Adam *------* *Adam L. Lyon* *Scientist; Associate Division Head for Systems for Scientific Applications* Scientific Computing Division & Muon g-2 Experiment Fermi National Accelerator Laboratory 630 840 5522 office www.fnal.gov [email protected] Connect with us! Newsletter <http://www.fnal.gov/pub/today/> | Facebook <https://www.facebook.com/Fermilab> | Twitter <https://twitter.com/Fermilab> On Tue, Nov 17, 2015 at 4:44 PM, Utkarsh Ayachit < [email protected]> wrote: > Ken, what Adam has is a multiblock dataset with field data array named > "Color" (with certain blocks missing this array). Now when you color by > this array and then uncheck "Map Scalars", I get the attached images. I'd > contend that 5.0 with OpenGL2 rendering is correct. In 4.4 it would just > bleed some random color through for blocks with missing "Color" array. In > 5.0, the color used is the "Solid Color" set before changing the array to > color with. > > Adam, are you not seeing rendering as I am with 5.0? I no longer get > rendering similar to the images you reported. > > Utkarsh > > >
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