Indeed you are right! I see the rendering you show for 5.0. Interesting
change with regard to setting the solid color first.

One thing I should note is that image manipulation (pan, zoom, rotate) is
quite slow in 5.0 compared to 4.4. For example, rotating the ring with a
solid color, I get frame-rates  (from the annotation text) of over 100 fps
with 4.4. With 5.0 I generally see about 20-25fps.  Do you see this too?
Thanks again!! -- Adam

*------*

*Adam L. Lyon*
*Scientist; Associate Division Head for Systems for Scientific Applications*

Scientific Computing Division & Muon g-2 Experiment
Fermi National Accelerator Laboratory
630 840 5522 office
www.fnal.gov
[email protected]

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On Tue, Nov 17, 2015 at 4:44 PM, Utkarsh Ayachit <
[email protected]> wrote:

> Ken, what Adam has is a multiblock dataset with field data array named
> "Color" (with certain blocks missing this array). Now when you color by
> this array and then uncheck "Map Scalars", I get the attached images. I'd
> contend that 5.0 with OpenGL2 rendering is correct. In 4.4 it would just
> bleed some random color through for blocks with missing "Color" array. In
> 5.0, the color used is the "Solid Color" set before changing the array to
> color with.
>
> Adam, are you not seeing rendering as I am with 5.0? I no longer get
> rendering similar to the images you reported.
>
> Utkarsh
>
> ​
>
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