Yes, I am noticing that slowness too. Ken, mind taking a look at that? Utkarsh
> On Nov 19, 2015, at 12:38 AM, Adam Lyon <[email protected]> wrote: > > Indeed you are right! I see the rendering you show for 5.0. Interesting > change with regard to setting the solid color first. > > One thing I should note is that image manipulation (pan, zoom, rotate) is > quite slow in 5.0 compared to 4.4. For example, rotating the ring with a > solid color, I get frame-rates (from the annotation text) of over 100 fps > with 4.4. With 5.0 I generally see about 20-25fps. Do you see this too? > Thanks again!! -- Adam > > ------ > > Adam L. Lyon > Scientist; Associate Division Head for Systems for Scientific Applications > > Scientific Computing Division & Muon g-2 Experiment > Fermi National Accelerator Laboratory > 630 840 5522 office > www.fnal.gov > [email protected] > > Connect with us! > Newsletter | Facebook | Twitter > >> On Tue, Nov 17, 2015 at 4:44 PM, Utkarsh Ayachit >> <[email protected]> wrote: >> Ken, what Adam has is a multiblock dataset with field data array named >> "Color" (with certain blocks missing this array). Now when you color by this >> array and then uncheck "Map Scalars", I get the attached images. I'd contend >> that 5.0 with OpenGL2 rendering is correct. In 4.4 it would just bleed some >> random color through for blocks with missing "Color" array. In 5.0, the >> color used is the "Solid Color" set before changing the array to color with. >> >> Adam, are you not seeing rendering as I am with 5.0? I no longer get >> rendering similar to the images you reported. >> >> Utkarsh >
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