Hi Utkarsh,

On 28-06-16 16:29, Utkarsh Ayachit wrote:
As soon as I set the threshold to 0 the warning about the OpenGL 3.2 context
pops up (but no segfault in this case).

No segfault just means that the scene didn't attempt to rendering
something that needed newer OpenGL.

I tried a very minimal example that creates a 3.2 context (using SDL) and
that fails as well, so maybe something strange is going in with our nvidia
driver installation. I'll see if I can do some more tests.

Cool. Thanks.

I did some further testing, but can't find anything obviously wrong with our setup w.r.t OpenGL versions. I do notice that window setup in SDL2 fails due to the XRandR support finding no outputs configured on the graphics cards (there's nothing connected as these are cluster nodes). GLFW3 reports "X11: RandR monitor support seems broken", but initializes and renders (on :0.0) anyway when requesting a 3.2 context. Does ParaView, or VTK, use XRandR to get a valid window on which an OpenGL context is created? Could this be a reason I see the 3.2 context creation failure?

Regards,
Paul
--

Paul Melis
| Visualization group leader & developer | SURFsara |
| Science Park 140 | 1098 XG Amsterdam |
| T 020 800 1312 | [email protected] | www.surfsara.nl |
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