Thank you. That did the trick. I was able to apple the image as a texture to a sphere. So many options in the properties panel I was just not seeing the specific option that I needed. Forgot about the search panel. Duh.

That image got me pretty close to what I wanted, now to figure out how to generate actual texture coordinates, or color a sphere via each cell.

Thanks for the help
--
Mike Jackson  [[email protected]]


David E DeMarle wrote:
Don't load the texture as a data set.

Try this:
Sources->Sphere
Filters->Texture Map to Sphere
Properties Tab->Search ("Texture")
Under miscellaneous choose Load and navigate to your image.

The problem shown in the attached result is that the UV coordinates on
the sphere don't seem to map well to your projection. If you can define
that you can then create the texture coordinates in the Programmable
filter instead of the Texture Map to Sphere filter.


David E DeMarle
Kitware, Inc.
R&D Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909

On Thu, May 4, 2017 at 8:45 AM, Michael Jackson
<[email protected] <mailto:[email protected]>> wrote:

    Example Image attached.

    I loaded the image into ParaView. Selected the filter to generate
    sphere coords for texture. Went to the display section and chose to
    color by the texture coords but I still have a flat image? Do I need
    to create a sphere source first, then combine my image that has
    texture coords with that sphere?

    --
    Michael A. Jackson
    BlueQuartz Software, LLC
    [e]: [email protected] <mailto:[email protected]>

    David E DeMarle wrote:

        On Wed, May 3, 2017 at 4:10 PM, Michael Jackson
        <[email protected]
        <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

             I have an image that represents an sphere that was mapped
        to a 2D
             circle.


        Unsure what you mean by this projection. Depending on what the
        layout it
        might be hard or easy to assign U/V coordinates that pick the right
        pixel for each location on the surface of the sphere.

             I have the image as a .png. Is it possible to load that
        image and
             texture map it back to a sphere in ParaView?


        There is a texture map to sphere filter which creates U/V
        coordinates on
        a data set. Once the data has U/V coordinates, you can load and
        apply a
        texture from the Display section of the Properties panel.



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