Thank you for your reply. Yes I have an unstructured grid. Regarding the resample to image filter, when I select it in my case, I get an empty cuboid. Why is that? Is there a way to get the image matching my shape?
On Mon, Mar 26, 2018 at 3:38 PM, Utkarsh Ayachit < [email protected]> wrote: > > a. When I select “Real Time” option and increase the time, even > though > > it is cached, it still keeps reloading which prevents the VR from > working. > > Is there any potential/possibility to fix this in the meantime or > upcoming > > release? > > Caching cannot work in "real time" mode since there's no guarantee > what time each frame will be rendered at. > > > b. When I cache it as a volume (rather than surface, wireframe, or > > points) on my laptop, it crashed the exe even when I increase the cache > > memory maximum size. Any thoughts on that? I tested it on a bigger and > > faster work station and it worked, however, it still has the issue > mentioned > > in the point below. > > I suspect you're just running out of memory on the system, esp since > you say smaller mesh works. > > > 2. When I get a smaller mesh (4x smaller), I am able to cache it as > a > > volume. However, when playing it back, it keeps reloading while showing > the > > green bar as below at each time step. Is that supposed to happen? Is that > > rendering? Is there a way to eliminate it or make it faster? > > Yes, that's rendering. Cache doesn't cache rendering artifacts. Seems > to me you have unstructured grid which is using the slow path for > volume rendering. Another option is to apply "Resample To Image" > filter to resample the dataset to an image and volume rendering the > result. Then rendering should be much faster. You can also resample > and generate the image as a processing stage and save the resampled > dataset out and then load and render it in the animation loop. > -- Best Regards, Mohamed Beshr
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