hi Nate,

On Wed, Jun 6, 2012 at 5:51 PM, Nathan Brown <[email protected]> wrote:
> Hey kjs,
>
> No problem, since I helped to get the poke_caller test to pass I figured I 
> could help out.
>
> On Jun 6, 2012, at 12:35 PM, kjstol <[email protected]> wrote:
>
>> hi Nate,
>>
>> thanks very much for your analysis. Much appreciated.
>>
>> On Wed, Jun 6, 2012 at 12:24 PM, Nathan Brown <[email protected]> wrote:
>>> Hey kjs,
>>>
>>> So after a quick look last night, I've concluded that we should try to
>>> implement the chunk_map portion of the m0 spec because the poke_caller
>>> test looks like it's using it but in reality it isn't.  Lines 271-274
>>> (https://github.com/parrot/parrot/blob/m0/t/m0/integration/m0_poke_caller.m0#L271)
>>> in the test are misleading, the original code is:
>>>
>>>    # S3 is the parent call frame's CHUNK
>>>    set_imm I3, 0,  CHUNK
>>>    deref   I3, CONSTS, I3
>>>    goto_chunk I3, I4, x
>>>
>>> But this only works because CHUNK = 5 and the 5th item in the callee
>>> const table is "&caller".
>>
>> Does this mean it is a coincidence/accident that the example
>> (poke_caller) is actually working? Just because CHUNK has the value 5,
>> and the caller happens to be at the 5th position in the callee's CONST
>> table?
>
> Yes, I didn't notice this coincidence before. I was initially just working to 
> get the test passing and removing the workarounds that were blocking me. 
> Somehow I didn't notice this issue.

Good to know :-) (and amazing in a sense!)

>
>
>
>>
>> I think the code should be:
>>>
>>>    # I3 is the parent call frame's CHUNK
>>>    set_imm I3, 0,  CHUNK
>>>    deref   I3, PCF, I3
>>>    goto_chunk I3, I4, x
>>>
>>> But for this to work, we need to make the CHUNK register (see
>>> https://github.com/parrot/parrot/blob/m0/docs/pdds/draft/pdd32_m0.pod#register-types-and-call-frame-structure)
>>> and CHUNKS, CHUNK_INFO and CHUNK_MAP interpereter data (see
>>> https://github.com/parrot/parrot/blob/m0/docs/pdds/draft/pdd32_m0.pod#interpreter-data)
>>> get populated correctly and used throughout m0.
>>
>> Do you know whether this has been implemented in M0?
>
> It had not in c. I think it has in perl.

Ah yes, I'm just scrolling back the IRC logs from yesterday. I saw the
link with the todo for the C impl.

I had implemented a hashtable for PIRC, the code is available at:
https://github.com/parrot/pirc/blob/master/src/pirsymbol.c


Probably the only thing that can be copied from that is the hash
algorithm. (I believe I took that from the dragon book IIRC). The rest
of handling buckets and linking symbols is probably easier to write
from scratch.

I will also need a hashtable for M1. Perhaps we can write a single
hashtable that is reusable. However, getting it to work first is more
important. Refactoring can be done later.

kjs


>
>>>
>>> The spec states that CHUNK register should be "the index of the
>>> currently-executing chunk." The spec also says we should be using
>>> chunk indices and not names when we use the goto_chunk op. I believe
>>> that implementing this will mean m1 won't have to store the current
>>> chunk's name in its const table.
>>>
>>> If no one beats me to it, I'll take a swing at this stuff this weekend.
>>
>> Great!
>> cheers,
>> kjs
>>
>>>
>>> -Nate
>>>
>>> On Jun 5, 2012, at 8:12 PM, Nathan Brown <[email protected]> wrote:
>>>
>>>> Hi kjs,
>>>>
>>>> Nothing stands out to me immediately, but I'll try to get m1 working
>>>> and look at it. From the code excerpts, it looks like it works, but
>>>> I'd like to see all the m0 code and try to figure it out.
>>>>
>>>> I've been away for a bit, but I'm almost back and would love to help
>>>> getting  m0 and m1 to work better together.
>>>>
>>>> Nate
>>>>
>>>> On Tue, Jun 5, 2012 at 5:18 PM, kjstol <[email protected]> wrote:
>>>>> hi Nate,
>>>>>
>>>>> thanks for your reply.
>>>>> I've actually stolen most of the code that is generated by M1 from
>>>>> that particular example. If you look at that example, you'll see that
>>>>> the callee chunk has the caller's name in its constants segment, which
>>>>> is loaded at the end.
>>>>>
>>>>> When M1 generates the following code (as it does now):
>>>>>
>>>>>        set_imm    I2, 0,  PCF
>>>>>        deref      P0, CF, I2
>>>>>        set_imm    I3, 0,   RETPC
>>>>>        deref      I3, P0, I3
>>>>>        set_imm    I2, 0, 2
>>>>>        deref      I2, CONSTS, I2
>>>>>        goto_chunk I2, I3, x
>>>>>
>>>>> and you add "&main" at index 2 of the const segment, then it works.
>>>>> However, when M1 is changed to access the parent's CF instead:
>>>>>
>>>>>        set_imm    I2, 0,  PCF
>>>>>        deref      P0, CF, I2
>>>>>        set_imm    I3, 0,   RETPC
>>>>>        deref      I3, P0, I3
>>>>>        set_imm    I5, 0,   CONSTS ## get index of CONSTS
>>>>>        deref      P1, P0, I5 ## get CONSTS thingy from parent CF (in P0)
>>>>>        set_imm    I6, 0,   0 ## load "0"
>>>>>        deref      I4, P1, I6 ## get the name of the calling function, in 
>>>>> P1,
>>>>> which is the parent's CF's CONST segment. The name is ALWAYS stored at
>>>>> index 0.
>>>>>        goto_chunk I4, I3, x
>>>>>
>>>>> With this code, the function doesn't return.
>>>>> Perhaps I'm overlooking something...?
>>>>>
>>>>> kjs
>>>>>
>>>>>
>>>>> On Tue, Jun 5, 2012 at 4:16 PM, Nathan Brown <[email protected]> wrote:
>>>>>> Hello kjs,
>>>>>>
>>>>>> m0 actually already has a mechanism for tracking the caller, it's the 
>>>>>> parent (or previous) call frame PCF register. Since functions and call 
>>>>>> frames are equivalent in M0, setting the parent/previous call frame 
>>>>>> register in the child call frame to the address of the current call 
>>>>>> frame prior to invoking the child call frame will give you knowledge of 
>>>>>> the caller. This is the way that the poke_caller test in the m0 test 
>>>>>> suite does it.
>>>>>>
>>>>>> Hope that helps,
>>>>>> Nate
>>>>>>
>>>>>> On Jun 5, 2012, at 8:35 AM, kjstol <[email protected]> wrote:
>>>>>>
>>>>>>> hi there,
>>>>>>>
>>>>>>> M1's getting more complete by the day. Function invocations and
>>>>>>> returns are working, _almost_ (making a few minor manual fixes in the
>>>>>>> generated M0 code makes it work). The problem is that the called
>>>>>>> function needs to know about which function it called, so its caller.
>>>>>>> This is a problem, because obviously, any function can call any other
>>>>>>> function. In particular, for a function to return, it needs to know
>>>>>>> the name of the caller, which it takes from the CONSTS segment.
>>>>>>>
>>>>>>> One way to do this is of course to pass the name of the caller. I
>>>>>>> suspect this has something to do with continuation-passing style,
>>>>>>> where you pass a continuation chunk, which is then invoked in order to
>>>>>>> return. This will have to be figured out. So, please consider this
>>>>>>> email as a request for further spec. of M0 :-)
>>>>>>>
>>>>>>> Meanwhile, I'll continue with more basic stuff; enumerations, variable
>>>>>>> scoping, and perhaps namespaces are next. Suggestions and feedback and
>>>>>>> requests for features are welcome.
>>>>>>>
>>>>>>> Comments welcome,
>>>>>>> kjs
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Sun, May 20, 2012 at 2:59 PM, kjstol <[email protected]> wrote:
>>>>>>>> hi there,
>>>>>>>>
>>>>>>>> Attached a new version; this does some basic code generation. I'm not
>>>>>>>> really familiar with M0 instructions yet, but I made a few guesses.
>>>>>>>> Expression handling seems to work well.
>>>>>>>>
>>>>>>>> There's many todos', but it's quite close to generating valid M0
>>>>>>>> (acceptable by the perl assembler script). Conditional and iteration
>>>>>>>> statements are not done yet (needs handling of labels etc.) but could
>>>>>>>> easily be added.
>>>>>>>>
>>>>>>>> I'm not entirely sure what kind of syntax and functionality is needed
>>>>>>>> at the M1 level. Is the idea to write PMCs at this level? In that case
>>>>>>>> you'd want to have a "PMC" keyword I think, and allow writing member
>>>>>>>> functions in such a PMC. Also, allocating memory could be built-in,
>>>>>>>> rather than copying C's malloc and free function implementations.
>>>>>>>> Also, do exceptions live at this level? In that case you'd probably
>>>>>>>> want some kind of "try/catch" or alternative notation.
>>>>>>>>
>>>>>>>> to run:
>>>>>>>> ====
>>>>>>>> unzip the zip file
>>>>>>>> cd m1
>>>>>>>> make
>>>>>>>> ./m1 t2.m1
>>>>>>>>
>>>>>>>> Feedback would be appreciated.
>>>>>>>> thanks
>>>>>>>> kjs
>>>>>>>>
>>>>>>>> On Sun, May 20, 2012 at 3:06 AM, kjstol <[email protected]> wrote:
>>>>>>>>> hi!
>>>>>>>>>
>>>>>>>>> On Sun, May 20, 2012 at 2:55 AM, Vasily Chekalkin <[email protected]> 
>>>>>>>>> wrote:
>>>>>>>>>> Hello.
>>>>>>>>>>
>>>>>>>>>> Welcome back :)
>>>>>>>>>
>>>>>>>>> thanks :-)
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> For the record, current nqp-rx based ops compiler does parse subset 
>>>>>>>>>> of
>>>>>>>>>> C already. In opsc_llvm branch it does parse even more. I would
>>>>>>>>>> suggest to join efforts in defining "C subset" which we are going to
>>>>>>>>>> use as m1 ops language.
>>>>>>>>>>
>>>>>>>>>> Most problematic parts iirc was:
>>>>>>>>>> 1. Macros. C macros are pure evil. If we are going to support
>>>>>>>>>> free-defined C macros it will require a lot of work. Limiting them to
>>>>>>>>>> VTABLE macros will reduce this issue to trivial.
>>>>>>>>>> 2. Ambiguous casting.
>>>>>>>>>> 3. Implicit string concatenation.
>>>>>>>>>
>>>>>>>>> Thanks for sharing. I can see how scattered efforts are not helpful.
>>>>>>>>>
>>>>>>>>> It wasn't so much an effort to implement parts of C per se, more that
>>>>>>>>> it's inspired by C: it's easy to read, easy to learn, and easy to
>>>>>>>>> implement so far. Also, my efforts so far were an expression of my
>>>>>>>>> self indulgence in some good hacking sessions, which I hadn't done for
>>>>>>>>> a long time. It's been fun :-)
>>>>>>>>>
>>>>>>>>> In my opinion, for M1, we shouldn't strive for a subset of C per se.
>>>>>>>>> There's many things wrong with C, and those things cause a lot of pain
>>>>>>>>> and bugs. If there's going to be a language M1 or Lorito to implement
>>>>>>>>> most of parrot (incl PMCs) it would be a good idea to define a
>>>>>>>>> language that prevents many of those bugs, to create a language that's
>>>>>>>>> really stable, clearly defined, and so on, and that forbids bad
>>>>>>>>> constructs. For instance, no goto statement! (I'm even no fan of break
>>>>>>>>> and continue statements). C's preprocessor is a cheap way of doing
>>>>>>>>> modules properly, but it's kindof awful. There's better ways I'm sure
>>>>>>>>> to support multi-file programs. I think it would be a good idea to
>>>>>>>>> think well about how to encourage sound programming practices (C
>>>>>>>>> doesn't really), and implement a language that does that well, while
>>>>>>>>> still being easy to learn by C programmers.
>>>>>>>>>
>>>>>>>>> Meanwhile, my goal was to (1) indulge in my need for some hacking
>>>>>>>>> creativity, and (2) create a clean and simple language implementation
>>>>>>>>> that targets M0. Consider it a prototyping effort to identify gaps in
>>>>>>>>> M0 and see how far we can get with little effort.
>>>>>>>>>
>>>>>>>>> cheers
>>>>>>>>> kjs
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Bacek
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Vasily
>>>>>>>>>>
>>>>>>>>>> On Sat, May 19, 2012 at 6:15 AM, kjstol <[email protected]> wrote:
>>>>>>>>>>> hi there,
>>>>>>>>>>>
>>>>>>>>>>> I've indulged in some hacking time, and implemented a simple subset 
>>>>>>>>>>> of C.
>>>>>>>>>>> Attached is a zip file, just type "make" and it should work 
>>>>>>>>>>> (assuming
>>>>>>>>>>> you have bison and flex).
>>>>>>>>>>>
>>>>>>>>>>> What it currently does, it generates the parsed code from the AST 
>>>>>>>>>>> (mostly).
>>>>>>>>>>> Not everything of the language is supported yet (e.g., parameters
>>>>>>>>>>> etc.) The parser would have to be fixed a bit, it has some known
>>>>>>>>>>> limitations.
>>>>>>>>>>>
>>>>>>>>>>> The idea next is to implement a simple code generator to generate 
>>>>>>>>>>> the
>>>>>>>>>>> M0 ops that have been spec'ed so far.
>>>>>>>>>>> There are many todos (e.g, thread-safety of the compiler),
>>>>>>>>>>> register-allocator, etc.) most of which would be easy to implement.
>>>>>>>>>>> For now, the focus would be on a simple and clean language
>>>>>>>>>>> implementation that generate M0.
>>>>>>>>>>>
>>>>>>>>>>> Comments welcome,
>>>>>>>>>>> kjs
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> http://lists.parrot.org/mailman/listinfo/parrot-dev
>>>>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> http://lists.parrot.org/mailman/listinfo/parrot-dev
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