hi Nate,

just to confirm, I think you're right as for the code that should be
generated. I tried it out with the perl implementation of the M0
interp. It works! I'll keep using the perl interp for now.

cheers
kjs

On Wed, Jun 6, 2012 at 5:58 PM, kjstol <[email protected]> wrote:
> hi Nate,
>
> On Wed, Jun 6, 2012 at 5:51 PM, Nathan Brown <[email protected]> wrote:
>> Hey kjs,
>>
>> No problem, since I helped to get the poke_caller test to pass I figured I 
>> could help out.
>>
>> On Jun 6, 2012, at 12:35 PM, kjstol <[email protected]> wrote:
>>
>>> hi Nate,
>>>
>>> thanks very much for your analysis. Much appreciated.
>>>
>>> On Wed, Jun 6, 2012 at 12:24 PM, Nathan Brown <[email protected]> wrote:
>>>> Hey kjs,
>>>>
>>>> So after a quick look last night, I've concluded that we should try to
>>>> implement the chunk_map portion of the m0 spec because the poke_caller
>>>> test looks like it's using it but in reality it isn't.  Lines 271-274
>>>> (https://github.com/parrot/parrot/blob/m0/t/m0/integration/m0_poke_caller.m0#L271)
>>>> in the test are misleading, the original code is:
>>>>
>>>>    # S3 is the parent call frame's CHUNK
>>>>    set_imm I3, 0,  CHUNK
>>>>    deref   I3, CONSTS, I3
>>>>    goto_chunk I3, I4, x
>>>>
>>>> But this only works because CHUNK = 5 and the 5th item in the callee
>>>> const table is "&caller".
>>>
>>> Does this mean it is a coincidence/accident that the example
>>> (poke_caller) is actually working? Just because CHUNK has the value 5,
>>> and the caller happens to be at the 5th position in the callee's CONST
>>> table?
>>
>> Yes, I didn't notice this coincidence before. I was initially just working 
>> to get the test passing and removing the workarounds that were blocking me. 
>> Somehow I didn't notice this issue.
>
> Good to know :-) (and amazing in a sense!)
>
>>
>>
>>
>>>
>>> I think the code should be:
>>>>
>>>>    # I3 is the parent call frame's CHUNK
>>>>    set_imm I3, 0,  CHUNK
>>>>    deref   I3, PCF, I3
>>>>    goto_chunk I3, I4, x
>>>>
>>>> But for this to work, we need to make the CHUNK register (see
>>>> https://github.com/parrot/parrot/blob/m0/docs/pdds/draft/pdd32_m0.pod#register-types-and-call-frame-structure)
>>>> and CHUNKS, CHUNK_INFO and CHUNK_MAP interpereter data (see
>>>> https://github.com/parrot/parrot/blob/m0/docs/pdds/draft/pdd32_m0.pod#interpreter-data)
>>>> get populated correctly and used throughout m0.
>>>
>>> Do you know whether this has been implemented in M0?
>>
>> It had not in c. I think it has in perl.
>
> Ah yes, I'm just scrolling back the IRC logs from yesterday. I saw the
> link with the todo for the C impl.
>
> I had implemented a hashtable for PIRC, the code is available at:
> https://github.com/parrot/pirc/blob/master/src/pirsymbol.c
>
>
> Probably the only thing that can be copied from that is the hash
> algorithm. (I believe I took that from the dragon book IIRC). The rest
> of handling buckets and linking symbols is probably easier to write
> from scratch.
>
> I will also need a hashtable for M1. Perhaps we can write a single
> hashtable that is reusable. However, getting it to work first is more
> important. Refactoring can be done later.
>
> kjs
>
>
>>
>>>>
>>>> The spec states that CHUNK register should be "the index of the
>>>> currently-executing chunk." The spec also says we should be using
>>>> chunk indices and not names when we use the goto_chunk op. I believe
>>>> that implementing this will mean m1 won't have to store the current
>>>> chunk's name in its const table.
>>>>
>>>> If no one beats me to it, I'll take a swing at this stuff this weekend.
>>>
>>> Great!
>>> cheers,
>>> kjs
>>>
>>>>
>>>> -Nate
>>>>
>>>> On Jun 5, 2012, at 8:12 PM, Nathan Brown <[email protected]> wrote:
>>>>
>>>>> Hi kjs,
>>>>>
>>>>> Nothing stands out to me immediately, but I'll try to get m1 working
>>>>> and look at it. From the code excerpts, it looks like it works, but
>>>>> I'd like to see all the m0 code and try to figure it out.
>>>>>
>>>>> I've been away for a bit, but I'm almost back and would love to help
>>>>> getting  m0 and m1 to work better together.
>>>>>
>>>>> Nate
>>>>>
>>>>> On Tue, Jun 5, 2012 at 5:18 PM, kjstol <[email protected]> wrote:
>>>>>> hi Nate,
>>>>>>
>>>>>> thanks for your reply.
>>>>>> I've actually stolen most of the code that is generated by M1 from
>>>>>> that particular example. If you look at that example, you'll see that
>>>>>> the callee chunk has the caller's name in its constants segment, which
>>>>>> is loaded at the end.
>>>>>>
>>>>>> When M1 generates the following code (as it does now):
>>>>>>
>>>>>>        set_imm    I2, 0,  PCF
>>>>>>        deref      P0, CF, I2
>>>>>>        set_imm    I3, 0,   RETPC
>>>>>>        deref      I3, P0, I3
>>>>>>        set_imm    I2, 0, 2
>>>>>>        deref      I2, CONSTS, I2
>>>>>>        goto_chunk I2, I3, x
>>>>>>
>>>>>> and you add "&main" at index 2 of the const segment, then it works.
>>>>>> However, when M1 is changed to access the parent's CF instead:
>>>>>>
>>>>>>        set_imm    I2, 0,  PCF
>>>>>>        deref      P0, CF, I2
>>>>>>        set_imm    I3, 0,   RETPC
>>>>>>        deref      I3, P0, I3
>>>>>>        set_imm    I5, 0,   CONSTS ## get index of CONSTS
>>>>>>        deref      P1, P0, I5 ## get CONSTS thingy from parent CF (in P0)
>>>>>>        set_imm    I6, 0,   0 ## load "0"
>>>>>>        deref      I4, P1, I6 ## get the name of the calling function, in 
>>>>>> P1,
>>>>>> which is the parent's CF's CONST segment. The name is ALWAYS stored at
>>>>>> index 0.
>>>>>>        goto_chunk I4, I3, x
>>>>>>
>>>>>> With this code, the function doesn't return.
>>>>>> Perhaps I'm overlooking something...?
>>>>>>
>>>>>> kjs
>>>>>>
>>>>>>
>>>>>> On Tue, Jun 5, 2012 at 4:16 PM, Nathan Brown <[email protected]> wrote:
>>>>>>> Hello kjs,
>>>>>>>
>>>>>>> m0 actually already has a mechanism for tracking the caller, it's the 
>>>>>>> parent (or previous) call frame PCF register. Since functions and call 
>>>>>>> frames are equivalent in M0, setting the parent/previous call frame 
>>>>>>> register in the child call frame to the address of the current call 
>>>>>>> frame prior to invoking the child call frame will give you knowledge of 
>>>>>>> the caller. This is the way that the poke_caller test in the m0 test 
>>>>>>> suite does it.
>>>>>>>
>>>>>>> Hope that helps,
>>>>>>> Nate
>>>>>>>
>>>>>>> On Jun 5, 2012, at 8:35 AM, kjstol <[email protected]> wrote:
>>>>>>>
>>>>>>>> hi there,
>>>>>>>>
>>>>>>>> M1's getting more complete by the day. Function invocations and
>>>>>>>> returns are working, _almost_ (making a few minor manual fixes in the
>>>>>>>> generated M0 code makes it work). The problem is that the called
>>>>>>>> function needs to know about which function it called, so its caller.
>>>>>>>> This is a problem, because obviously, any function can call any other
>>>>>>>> function. In particular, for a function to return, it needs to know
>>>>>>>> the name of the caller, which it takes from the CONSTS segment.
>>>>>>>>
>>>>>>>> One way to do this is of course to pass the name of the caller. I
>>>>>>>> suspect this has something to do with continuation-passing style,
>>>>>>>> where you pass a continuation chunk, which is then invoked in order to
>>>>>>>> return. This will have to be figured out. So, please consider this
>>>>>>>> email as a request for further spec. of M0 :-)
>>>>>>>>
>>>>>>>> Meanwhile, I'll continue with more basic stuff; enumerations, variable
>>>>>>>> scoping, and perhaps namespaces are next. Suggestions and feedback and
>>>>>>>> requests for features are welcome.
>>>>>>>>
>>>>>>>> Comments welcome,
>>>>>>>> kjs
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, May 20, 2012 at 2:59 PM, kjstol <[email protected]> wrote:
>>>>>>>>> hi there,
>>>>>>>>>
>>>>>>>>> Attached a new version; this does some basic code generation. I'm not
>>>>>>>>> really familiar with M0 instructions yet, but I made a few guesses.
>>>>>>>>> Expression handling seems to work well.
>>>>>>>>>
>>>>>>>>> There's many todos', but it's quite close to generating valid M0
>>>>>>>>> (acceptable by the perl assembler script). Conditional and iteration
>>>>>>>>> statements are not done yet (needs handling of labels etc.) but could
>>>>>>>>> easily be added.
>>>>>>>>>
>>>>>>>>> I'm not entirely sure what kind of syntax and functionality is needed
>>>>>>>>> at the M1 level. Is the idea to write PMCs at this level? In that case
>>>>>>>>> you'd want to have a "PMC" keyword I think, and allow writing member
>>>>>>>>> functions in such a PMC. Also, allocating memory could be built-in,
>>>>>>>>> rather than copying C's malloc and free function implementations.
>>>>>>>>> Also, do exceptions live at this level? In that case you'd probably
>>>>>>>>> want some kind of "try/catch" or alternative notation.
>>>>>>>>>
>>>>>>>>> to run:
>>>>>>>>> ====
>>>>>>>>> unzip the zip file
>>>>>>>>> cd m1
>>>>>>>>> make
>>>>>>>>> ./m1 t2.m1
>>>>>>>>>
>>>>>>>>> Feedback would be appreciated.
>>>>>>>>> thanks
>>>>>>>>> kjs
>>>>>>>>>
>>>>>>>>> On Sun, May 20, 2012 at 3:06 AM, kjstol <[email protected]> wrote:
>>>>>>>>>> hi!
>>>>>>>>>>
>>>>>>>>>> On Sun, May 20, 2012 at 2:55 AM, Vasily Chekalkin <[email protected]> 
>>>>>>>>>> wrote:
>>>>>>>>>>> Hello.
>>>>>>>>>>>
>>>>>>>>>>> Welcome back :)
>>>>>>>>>>
>>>>>>>>>> thanks :-)
>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> For the record, current nqp-rx based ops compiler does parse subset 
>>>>>>>>>>> of
>>>>>>>>>>> C already. In opsc_llvm branch it does parse even more. I would
>>>>>>>>>>> suggest to join efforts in defining "C subset" which we are going to
>>>>>>>>>>> use as m1 ops language.
>>>>>>>>>>>
>>>>>>>>>>> Most problematic parts iirc was:
>>>>>>>>>>> 1. Macros. C macros are pure evil. If we are going to support
>>>>>>>>>>> free-defined C macros it will require a lot of work. Limiting them 
>>>>>>>>>>> to
>>>>>>>>>>> VTABLE macros will reduce this issue to trivial.
>>>>>>>>>>> 2. Ambiguous casting.
>>>>>>>>>>> 3. Implicit string concatenation.
>>>>>>>>>>
>>>>>>>>>> Thanks for sharing. I can see how scattered efforts are not helpful.
>>>>>>>>>>
>>>>>>>>>> It wasn't so much an effort to implement parts of C per se, more that
>>>>>>>>>> it's inspired by C: it's easy to read, easy to learn, and easy to
>>>>>>>>>> implement so far. Also, my efforts so far were an expression of my
>>>>>>>>>> self indulgence in some good hacking sessions, which I hadn't done 
>>>>>>>>>> for
>>>>>>>>>> a long time. It's been fun :-)
>>>>>>>>>>
>>>>>>>>>> In my opinion, for M1, we shouldn't strive for a subset of C per se.
>>>>>>>>>> There's many things wrong with C, and those things cause a lot of 
>>>>>>>>>> pain
>>>>>>>>>> and bugs. If there's going to be a language M1 or Lorito to implement
>>>>>>>>>> most of parrot (incl PMCs) it would be a good idea to define a
>>>>>>>>>> language that prevents many of those bugs, to create a language 
>>>>>>>>>> that's
>>>>>>>>>> really stable, clearly defined, and so on, and that forbids bad
>>>>>>>>>> constructs. For instance, no goto statement! (I'm even no fan of 
>>>>>>>>>> break
>>>>>>>>>> and continue statements). C's preprocessor is a cheap way of doing
>>>>>>>>>> modules properly, but it's kindof awful. There's better ways I'm sure
>>>>>>>>>> to support multi-file programs. I think it would be a good idea to
>>>>>>>>>> think well about how to encourage sound programming practices (C
>>>>>>>>>> doesn't really), and implement a language that does that well, while
>>>>>>>>>> still being easy to learn by C programmers.
>>>>>>>>>>
>>>>>>>>>> Meanwhile, my goal was to (1) indulge in my need for some hacking
>>>>>>>>>> creativity, and (2) create a clean and simple language implementation
>>>>>>>>>> that targets M0. Consider it a prototyping effort to identify gaps in
>>>>>>>>>> M0 and see how far we can get with little effort.
>>>>>>>>>>
>>>>>>>>>> cheers
>>>>>>>>>> kjs
>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Bacek
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Vasily
>>>>>>>>>>>
>>>>>>>>>>> On Sat, May 19, 2012 at 6:15 AM, kjstol <[email protected]> 
>>>>>>>>>>> wrote:
>>>>>>>>>>>> hi there,
>>>>>>>>>>>>
>>>>>>>>>>>> I've indulged in some hacking time, and implemented a simple 
>>>>>>>>>>>> subset of C.
>>>>>>>>>>>> Attached is a zip file, just type "make" and it should work 
>>>>>>>>>>>> (assuming
>>>>>>>>>>>> you have bison and flex).
>>>>>>>>>>>>
>>>>>>>>>>>> What it currently does, it generates the parsed code from the AST 
>>>>>>>>>>>> (mostly).
>>>>>>>>>>>> Not everything of the language is supported yet (e.g., parameters
>>>>>>>>>>>> etc.) The parser would have to be fixed a bit, it has some known
>>>>>>>>>>>> limitations.
>>>>>>>>>>>>
>>>>>>>>>>>> The idea next is to implement a simple code generator to generate 
>>>>>>>>>>>> the
>>>>>>>>>>>> M0 ops that have been spec'ed so far.
>>>>>>>>>>>> There are many todos (e.g, thread-safety of the compiler),
>>>>>>>>>>>> register-allocator, etc.) most of which would be easy to implement.
>>>>>>>>>>>> For now, the focus would be on a simple and clean language
>>>>>>>>>>>> implementation that generate M0.
>>>>>>>>>>>>
>>>>>>>>>>>> Comments welcome,
>>>>>>>>>>>> kjs
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> http://lists.parrot.org/mailman/listinfo/parrot-dev
>>>>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> http://lists.parrot.org/mailman/listinfo/parrot-dev
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