Hi,

first: could you do me a favor and set your name under your mails, as I don't 
know if MDP is represented by one or more persons and which  persons that are 
(I suspect it's the name on the PLoP-paper?). Thank you!

I don't have the time right now to respond to everything you wrote, I'll try to 
do that later. Just one thing: in my honest opinion you're looking at the 
Messaging Design Pattern with a real strong bias which doesn't help in making 
it (and the need of it) understandable. I like the idea but I am still not 
convinced that this is the "solution" to all the problems as claimed in the 
paper.

A model is an abstract representation (of whatever, a future software system or 
the reality). So arguing that because messaging appears in reality it should be 
part of our model is imho no valid argument. And, as asked before, how  can you 
be sure that your implementation of messaging is consistent with messaging as 
it appears in "reality"? You still need to prove that (if you use this as 
argument).

Patterns are a sort of best (at a certain moment) know practices. It seems that 
you invented the solution first (which is fine), and now are looking for the 
fitting problems. I would like to see the following things first:
- applications of MDP in real projects (not small examples). If it's included 
in a framework, I'd like to see how this is applied in a real project and how 
MDP helps herein (the last one being important).
- a grounded discussion of why other approaches don't work (the forces of the 
pattern), there surely is enough research material on these topics, so please 
use it.

Last point: In your last mail you wrote: "We can ask ourselves, why is it 
apparently difficult to find problems/trade-offs with messaging?". I mentioned 
in my last mail a couple of problems and trade-offs which still need to be 
addressed! So I wonder how you can state this?


I hope that you can use my comments. I wish everybody good days and "einen 
guten Rutsch in das neue Jahr". ;-)


Christian Köppe
| Docent Informatica | Hogeschool Utrecht | Institute for ICT | Nijenoord 1| 
kamer D01.20 | T. 030-2388056 | 3552 AS Utrecht | [email protected]|


________________________________
Van: [email protected] 
[[email protected]] namens Messaging Design Pattern 
[[email protected]]
Verzonden: woensdag 22 december 2010 3:27
Aan: Ralph Johnson
CC: [email protected]
Onderwerp: Re: [patterns-discussion] MDP feasibility questions (was: Messaging 
Design Patterns (MDP) reusability and QA)

Ralph,

I hope I've been able to convey why I think the idea of a realistic model can 
be useful while modeling software. I think it is something to think about. As I 
said earlier, it can prove to be quite useful given the proper consideration. 
It can give us a framework to think about problems and their solutions. It can 
help us explain concepts. We can extract solutions from reality. Obviously the 
model and the reality being represented should go hand in hand.  Specifically 
it helps illustrate why traditional technologies including O-O  and  
distributed component technologies  need to add messaging in order to achieve a 
more complete/accurate model.

You raise a valid point regarding trade-offs. We can ask ourselves, why is it 
apparently difficult to find problems/trade-offs with messaging ? A very simple 
concept and yet it has wide applicability. Components are everywhere. So is 
messaging.  Messaging "is". Similar to Gravity and other natural laws, all 
these concepts exist in the real world. I'm not sure we can think of objects, 
gravity or messaging in terms of trade-offs. In this sense, the messaging 
concept doesn't seem to behave like other Design patterns where design 
trade-offs need to be made. Messaging is similar to the concept/abstraction of 
objects, force and gravity. In the case of messaging, it has been developed and 
improved for a long period of time. These communication mechanisms have gone 
through a process of natural selection. In the case of messaging between people 
(human speech), it is highly effective and efficient.

I'm afraid I cannot give you a better answer based on facts for this particular 
question.
We may ask the same question for other concepts like Gravity and Force.

On the other hand, based on observation and faith we can believe that there is 
great Designer behind nature and all things in reality. Perfection is not 
unattainable. Gravity and  Messaging have been put in place. We can only 
attempt to understand, model and mimic them. Probably we will never be able to 
find flaws or improve upon them.


"We can gain valuable insight from the patterns found in nature and the real 
world regarding the inner workings of specific problems and proven alternatives 
of solution. Based on our observation of the world around us, we need to think 
in terms of a messaging paradigm while designing and building distributed 
applications.  Software engineering processes are improved as a result. We need 
to think not only about self-contained components but also in terms of the 
information (i.e. messaging) being exchanged between these components. In 
reality, these two aspects are independent and separate from one another.  In 
our particular scenario, we have been able to employ the messaging paradigm to 
define a complete distributed component and messaging model in which 
transparent, secure and reliable communication between components/applications 
is accomplished. As always, we should praise the wisdom of the Designer for the 
versatility and simplicity of nature’s patterns and beautiful design."

I'll cover implementation aspects shortly. Also, I'll update the MDP paper 
based on the comments/questions received. Specifically in the areas where 
additional clarification is needed to avoid misinterpretations.

Blessed holidays for all of us.


--- On Wed, 12/15/10, Messaging Design Pattern <[email protected]> wrote:

From: Messaging Design Pattern <[email protected]>
Subject: Re: [patterns-discussion] MDP feasibility questions (was: Messaging 
Design Patterns (MDP) reusability and QA)
To: "Ralph Johnson" <[email protected]>
Cc: "Al Boldi" <[email protected]>, [email protected]
Date: Wednesday, December 15, 2010, 3:17 AM

Ralph,

I agree with you in regards to the benefits of the messaging design pattern 
(MDP). I appreciate your comments. There are applications (scalability) that 
did not cross my mind. The main purpose of the MDP papers is to convey this 
information and the concepts behind MDP. Obviously the MDP papers served their 
purpose. Several people including yourself get the idea. It makes me glad. I 
love it. Messaging is a sound idea. This is a fact.

On the other hand, there may be a better way of communicating the messaging 
idea. I'd like to hear any specific suggestions/recommendations. This would 
benefit the discussion. The ideal situation would be finding a good of way of 
communicating it so everyone gets it right away. I always welcome any 
cooperative efforts (book, research papers, articles, projects, etc). These 
should help further the communication process. I also have to acknowledge my 
shortcomings as a writer.

Therefore there is no problem with MDP "messaging". We agree on this. Based on 
your email, the problem may related to the messenger and how the message is 
conveyed/presented so to speak. I believe this problem can be overcome. I don't 
see it as a major obstacle. (Please no crazy ideas about killing the messenger 
;-).

Perhaps we should talk about presentation since this seems to be an area of 
contention/difficulty.

Please bear with me for a minute. I'm working based on the following premises 
for my presentation of MDP:

- Software applications are designed to model the real world.
- Therefore software models should be as close to reality as possible 
(realistic model) in order to achieve an accurate portrait. The more realistic 
the model is, the better off your application will be.
- Messaging is part of the real work. Actually it is everywhere.

Conclusion: Therefore messaging must be part of the model in order to achieve a 
accurate/complete model. BTW, there are other concepts that are also part of 
reality ( gravity, forces, etc). Obviously You might want to include these 
concepts depending on your application.

This line of thinking is what I'd like to convey as well. Messaging is a sound 
idea. On the other hand, I believe a "realistic model" is also a sound idea. 
I'll be happy to discuss the validity of the premises and the conclusion. I 
should also help the discussion.

Messaging and "realistic model" are associated. Actually we need messaging as 
part of the model because our model needs to be as realistic as possible. 
Otherwise we'll have to face shortcomings/complexity (RPCs).  I'll plan to 
expand on this. I also plan to address the rest of you comments shortly. When 
given the proper time and thought, people should realize that, similar to 
messaging, this is not a crazy idea either. Actually it may be quite useful 
while working on software models and design patterns. For instance you can come 
up with a complete Distributed Component Model (second MDP paper) if you make 
the following association: what you are trying to achieve is already there in 
the real world. You just need to look at how your phone/mail/email systems 
(based on messaging) operate and mimic it.


Best regards,













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