On 2013-11-23 16:07, ph10 wrote:
On Sat, 23 Nov 2013, Zoltán Herczeg wrote:

currently PCRE character tables can only hold lowercase / flipped case and various type bits for the >first 256 characters. Supporting the whole 64K character set in 16 bit mode would take 409600 bytes >of memory, which is less than half megabyte. Today, even smartphones can afford that cost. The trade->of would be that the same tables could not be used in 8/16/32 bit modes anymore, since the >lowercase / flipped case tables would depend on the natural character length. Hence a table with only >256 characters would be bigger in 16/32 bit mode than now. (Note: the table size would always be >divisible by 256. This would allow not to change anything in 8 bit mode, but we could also support >character sets which does not have 64K characters in 16 bit and especially in 32 bit mode, where we >have 4096M characters). I am sure we cannot do this for 8.34 (this is not an easy task), but if this is important for many >people, we might think about this later.

I think it will be useful.

Thanks.

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