Frank Barknecht wrote: > This point however is a bit tricky with loaders, see the difference > between the loader functionality in pdlua and the "luax" objectclass.
Yeah, that's because for the Lua external each object class is associated with its own Lua source. In Pd/Q this is done differently; there's only one main script which defines all the Q objects in a patch (which are in fact just Q functions), but this script can be reloaded dynamically through a special "q" receiver. This operation is a bit on the heavy side, but in Q you can also create new functions at runtime, so with a little preparation you can also change the behaviour of objects written in Q by just sending them Pd messages encoding Q functions, for instance. Albert -- Dr. Albert Gr"af Dept. of Music-Informatics, University of Mainz, Germany Email: [EMAIL PROTECTED], [EMAIL PROTECTED] WWW: http://www.musikinformatik.uni-mainz.de/ag _______________________________________________ PD-dev mailing list [email protected] http://lists.puredata.info/listinfo/pd-dev
