When trying to build on Debian I get this errors:
'' g_text.c: In function ‘canvas_howputnew’: g_text.c:166:40: error: ‘struct _kbdnav’ has no member named ‘kn_navigating’ if ( x->gl_editor->e_kbdnav.kn_navigating && x->gl_editor->e_kbdnav.kn_ioindex > 0 ){ ^ g_text.c: In function ‘canvas_obj’: g_text.c:237:41: error: ‘struct _kbdnav’ has no member named ‘kn_navigating’ if ( gl->gl_editor->e_kbdnav.kn_navigating && gl->gl_editor->e_kbdnav.kn_ioindex != 0 ){ ^ g_text.c: At top level: cc1: warning: unrecognized command line option ‘-Wno-format-truncation’ cc1: warning: unrecognized command line option ‘-Wno-stringop-truncation’ cc1: warning: unrecognized command line option ‘-Wno-cast-function-type’ '' Mensaje telepatico asistido por maquinas. On 6/7/19 11:52 PM, Henri Augusto Bisognini wrote: Hi! I've finally managed to get time to finish a prototype for a keyboard navigation interface. I mixed some ideas i had with some I've seen in Desire Data's old screenshot gallery (http://artengine.ca/desiredata/). I've recorded some gifs to demonstrate it. (https://imgur.com/gallery/WSB40P7). It shows me using the help patch (which i've put in 7.stuff/keyboard.navigation). You can read about which keys to use in the comments. The source can be found on my GitHub, on the kbd_nav branch (https://github.com/HenriAugusto/pure-data/tree/kbd_nav) Basically I've wanted to try: - navigating through objects/inelts connection with ctrl+arrows (cmd+arrows on Mac) - automatically positioning new objects according to selected inlet/outlet - a console bar to send messages to the focused patch - ability to display each object index (to be used with the functionalities below) - a new "goto" canvas message to select any object in the patch - a "magnetic connector" that connects the selected in/outlet to the nearest ins/outs - a "digit connectors" that displays indexes 0 to 9 for the 10 nearest possible connections. Just press the number and it will connect it for you - pd can automatically fill for you a "connect" message in the console containing the info for the selected inlet/outlet. It will even select for you the part you need to fill - You can click objects with shift+enter. Mostly useful for sending bangs and opening subpatches/abstractions Everything is intended to be as minimal as possible and very easy to use. I wish to propose we study including it in vanilla. Well, what do you guys think? This is my first time working on a project this big so help me out if i did anything incorrectly. I've been testing the major functions on Win for a while now but couldn't test on mac/linux. Cheers, Henri. N�n�r����)em�h�yhiם�w^���
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