> On 20 Aug 2019, at 18:09, Nick Porcaro <n...@ccrma.stanford.edu> wrote:
> 
> Thanks Jamie - have you been able to get it to run on iOS?
> 


iOS isn’t currently supported (only Windows and macOS). Other platforms are 
theoretically possible but there is no build system set up for them. In the 
case of iOS, it’s more a question of building the dependencies for iOS.

The benefits of using libIntegra over lower-level options are state saving and 
module introspection. You can automate the building of UI, for example by 
querying it for module attributes etc

Cheers,

Jamie

> 
>> On Aug 20, 2019, at 4:57 AM, Jamie Bullock <ja...@jamiebullock.com 
>> <mailto:ja...@jamiebullock.com>> wrote:
>> 
>> 
>> This is possibly a bit more heavyweight solution than you’re looking for, 
>> but you might want to look into the Integra Framework: 
>> https://github.com/BirminghamConservatoire/integra-framework 
>> <https://github.com/BirminghamConservatoire/integra-framework>
>> 
>> It was specifically designed as module management layer to sit between libPd 
>> (which it wraps) and an application, e.g. JUCE. An Integra “module” is 
>> basically a collection of Pd patches with some metadata wrapped in a ZIP 
>> file.
>> 
>> Happy to answer any questions.
>> 
>> Cheers,
>> 
>> Jamie
>> 
>> 
>>> On 20 Aug 2019, at 09:18, Nick Porcaro <n...@ccrma.stanford.edu 
>>> <mailto:n...@ccrma.stanford.edu>> wrote:
>>> 
>>> My setup is a JUCE app that uses libpd.  I load a patch that’s an effects 
>>> chain,
>>> with each effect in it’s own abstraction that can be switch~’d to zero so 
>>> it does not
>>> comsume processing when not in use.
>>> 
>>> The solution I have now is to rename the abstractions to reflect a new 
>>> processing
>>> order and then I reload the patch.  This works, but it’s a hack.  What’d 
>>> really be
>>> slick is if there was api in libpd for inspecting and editng a running 
>>> patch.
>>> 
>>> The goal is to minimize glitches on reloading the patch.  We do a similar 
>>> thing in 
>>> GeoShred http://www,moforte.com <http://www,moforte.com/> in the effects 
>>> chain.  We use Faust for the signal processing
>>> in GeoShred.  There we essentially reorder a table of function pointers to 
>>> accomplish the reordering.
>>> 
>>> - Nick
>>> 
>>> 
>>>> On Aug 20, 2019, at 3:47 AM, Nick Porcaro <n...@ccrma.stanford.edu 
>>>> <mailto:n...@ccrma.stanford.edu>> wrote:
>>>> 
>>>> Hey Folks,
>>>> 
>>>> It’s been a while since I’ve done any hard core work with Pd but that time 
>>>> has come again,
>>>> and I’m glad to be back on the scene!
>>>> 
>>>> In the project I’m working on I need to be able to reconfigure the 
>>>> processing order
>>>> of  DSP objects in a given patch on the fly:
>>>> 
>>>> For example, from this: 
>>>> 
>>>> [noise~]
>>>> [lop~]
>>>> [hip~]
>>>> [dac~’
>>>> 
>>>> To this: 
>>>> 
>>>> [noise~]
>>>> [hip~]
>>>> [lop~]
>>>> [dac~]
>>>> 
>>>> Of course this is a trivial example, but it’s not if you wanted to 
>>>> arbitrarily reorder
>>>> an effects chain with 30 objects in it.
>>>> 
>>>> I stumbled across this paper:
>>>> 
>>>> https://lac.linuxaudio.org/2009/cdm/Saturday/18_Zmoelnig/zmoelnig_pdreflection.pdf
>>>>  
>>>> <https://lac.linuxaudio.org/2009/cdm/Saturday/18_Zmoelnig/zmoelnig_pdreflection.pdf>
>>>> 
>>>> and this GitHub repo https://github.com/iem-projects/pd-iemguts 
>>>> <https://github.com/iem-projects/pd-iemguts>
>>>> 
>>>> and it appears that iemguts might do what I need -
>>>> 
>>>> What do you all think?  
>>>> 
>>>> (I posted this to the patch~ section of the Pd forum as well, and there’s 
>>>> some discussion going on).
>>>> 
>>>> - Nick
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
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>>> 
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> 

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