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- Log -----------------------------------------------------------------
commit c83ddf6343364f62cd859d14d6e1da8ad2ce031e
Merge: fd62211be bd1d59955
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 15:00:47 2025 +0200

    Merge branch 'debug_glsl.compile'

commit bd1d59955144b143a6904f1c2e7c2ae019fc3c52
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 15:00:19 2025 +0200

    cleanup

commit 35632400f88656679ce2088c577d3ec98d8496cc
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 14:59:06 2025 +0200

    renamed "09.tesel" to "09.tesselation" and add new examples to build system

commit eef4cbc75121733b76e8d4ff8c1c5bc5db06e630
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 14:42:06 2025 +0200

    fix spelling mistakes

commit fd62211becc24cf7e750e61b4f2f63d4ab73f3e3
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 14:21:11 2025 +0200

    gmerlin: fail to load movies with 0x0 framesize
    
    Related: https://github.com/umlaeute/Gem/issues/481

commit 559035c68faeac17bcfb3dd72a598b7d66f531ce
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 14:14:32 2025 +0200

    film: clear backends property before loading via to filmImage()
    
    so the "image" backend actually works
    
    Closes: https://github.com/umlaeute/Gem/issues/481

commit d619386ee0024feda315ca67ab1dcf2b9b4d6c81
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 14:13:35 2025 +0200

    whitespace

commit 4e43953008710364d8777f8c0b6af290963861ba
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Tue Apr 22 14:13:20 2025 +0200

    film: enumerate actual useable plugins (in the correct order)
    
    not just the "available" plugins

commit 9c70db7381ce9f3be298e49eed94f726e9853523
Author: IOhannes m zmölnig <zmoel...@iem.at>
Date:   Wed Apr 9 15:55:47 2025 +0200

    [pix_write] fix setting format
    
    Closes: https://github.com/umlaeute/Gem/issues/484

commit c797b0478a7c2ced86451009c9377f9922a9431a
Author: cyrille henry <c...@chnry.net>
Date:   Tue Apr 22 14:34:02 2025 +0200

    a new example to querry the GPU important information (#492)
    
    * a new example to querry the GPU important information
    
    * Fix typos and add query_GPU to build system
    
    also, GL_MAX_TEXTURE_SIZE returns a single value (rather than a pair)
    
    ---------
    
    Co-authored-by: IOhannes m zmölnig <zmoel...@iem.at>

commit 136e6ae14ee2ace70a7861e1aa104fe4f79d8259
Author: chnry <c...@chnry.net>
Date:   Sun Apr 20 14:19:38 2025 +0200

    more comment in the shaders files

commit 014013907a911db6ec69e57ceca9f14d14527e57
Author: chnry <c...@chnry.net>
Date:   Sun Apr 20 13:57:10 2025 +0200

    teselarisation shader exemple

commit bf839cad518dbbf917f0e4713282f5a7208a80cc
Author: chnry <c...@chnry.net>
Date:   Sun Apr 20 12:51:01 2025 +0200

    add a new wrapper for a specific openGL fonction that is mandatory for 
teselarisation shader

commit 1199ff8960a0b0226b2951c2a0cd6a45e5073461
Author: chnry <c...@chnry.net>
Date:   Sun Apr 20 11:38:09 2025 +0200

    put the shaders in the execution order

commit f0620ef2f293911b12d7dff3fd732eaa01a5167e
Author: chnry <c...@chnry.net>
Date:   Sun Apr 20 11:37:04 2025 +0200

    add draw patch GL_PATCHES : it's mandatory for teselarisation shader.

commit 833027d6a010758f788770ec3d8e2af840bcbc3c
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 17:10:42 2025 +0200

    spelling : rename exemple

commit 6ff886f9fed4dc3b4930f24740b1e72fb94a7af3
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 17:08:23 2025 +0200

    more explanation

commit 8747344a3388a9cca339bab207539f23613f70b8
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 16:57:11 2025 +0200

    new axample

commit 746c577161e1f37461adab8c4cdbf8873607df85
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 15:49:57 2025 +0200

    cleanup

commit 662e171db2e9b67a5f672ec7bf416f3ef2ac10da
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 15:49:50 2025 +0200

    typo

commit 5f7c6ae19060602b12747880a2276f1363294904
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 15:43:16 2025 +0200

    reorder example

commit 0d568530075b9492353e139e85374fc78842b7dd
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 15:37:37 2025 +0200

    removed because I can't find the best way to do VBO primitives

commit aedc445defd4da29995c416c98ee61beab090781
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 13:52:37 2025 +0200

    comment a test that cause more problem that it solve.

commit 889f41dff517b9e049d4e55474afc320518c9dcf
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 13:42:33 2025 +0200

    cleanup

commit 4b206f13acd1745b0220401f1c7701da205f53f2
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 11:17:59 2025 +0200

    make this example to work :
    better default value,
    riwrite the shader
    more comments
    ...

commit a23a541f28e203c5fa054dc8f00456f29733949c
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 11:16:29 2025 +0200

    simpler perspect matrix computation

commit 9fcbaca526e4e15c915d4ff02af5d95ea375681a
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 10:02:06 2025 +0200

    cleanup

commit 92e3b75079983a0a7a8448edfd03d581a8ebafe9
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 09:55:41 2025 +0200

    clean

commit a8de9f6b68178005d7fc7a0bee091769d89b74f7
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 09:54:05 2025 +0200

    clean and add a shader to display the various modification due to matrix 
transformation

commit 35b08a4bac5c604fd0c2d6fb96b729492a870d0e
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 09:42:08 2025 +0200

    remove unused ;
    and use texfile cr mode to read a display shaders

commit 86358d5d992326d79d513203c866e1dc22c67c11
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 09:36:51 2025 +0200

    remove ";" and use textfile in "cr" mode to read the shader

commit d7030bf08605cc680e0efecc9a518855a60f09e2
Author: chnry <c...@chnry.net>
Date:   Fri Apr 18 09:34:22 2025 +0200

    clean

commit 88f42116fc919048711dc7a852d62c753f710e80
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 17:37:33 2025 +0200

    reorder examples

commit d5d7b749cfd1446850b4e577b0a88b1ce6f94da7
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 17:27:40 2025 +0200

    new primitives based on VBO

commit 9d1f304cce1d867f5bccf7135b5ceeff95458e79
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 17:27:27 2025 +0200

    better init

commit 460b061ddd90f0671615967a21e3d97925bb313b
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 15:41:16 2025 +0200

    new circle pimitive using VBO

commit 95bf4eb46359b872373605676d16fefdf894ef7d
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 15:40:58 2025 +0200

    cosmetic

commit aacf6a0bd23226ee6aa77d4ae3b4c107896e839f
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 14:43:18 2025 +0200

    adding draw type

commit d5a60882ab631aaea5fce83181746fba8bed672b
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 14:43:06 2025 +0200

    adding "text define" object to visualize the shader in the patch

commit b224a3f3ebaaf4f7de445107290d6cb680d0fe00
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 14:42:06 2025 +0200

    adding ; at every line, in order to be able to visualize the shader with a 
text object inside the example patch.

commit b97b512aaeab1143cbfb61ea8363105fc78cd7f0
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 13:22:44 2025 +0200

    add drawing type

commit c3152fb4043ec1a2dd6b2f9195f724aac9f981c7
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 12:20:14 2025 +0200

    1st draft of a help file

commit 1df47d2a862376e9a16ec8157a1585f0fcd97057
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 11:29:50 2025 +0200

    debug wrong connection

commit 1d4dd1faec56815c574730fe281dfe020c6fd550
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 11:29:27 2025 +0200

    clean

commit 0ca9362f37ca11a0422d631140d086d12998f7e7
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 11:29:14 2025 +0200

    clean

commit a3cee53e04325237ee451de0d67176933bebf3da
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 11:29:04 2025 +0200

    rotate also the normal of the model, so light apear fixed

commit 5df9e57ddb2c2b774578de995798a3d59ee5a4a6
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 11:26:52 2025 +0200

    remove unused variables

commit 81da31796cbb3a07968bc66e4e8c1696b93f7df7
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 10:03:32 2025 +0200

    Lighting example using Blinn Phong model

commit 5bae4adde5250b73372737853c9a3cbe1ac089bd
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 09:57:26 2025 +0200

    simplify the example

commit eda818ecad55c603e95aeb612161737eca908dfe
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 09:49:22 2025 +0200

    use the glsl abstraction

commit 234a3e839bf91e0fe1fa82d574df535220429430
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 09:34:03 2025 +0200

    comments

commit 6fbaae529bd35349b554197982df5cdcfcedb691
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 09:12:19 2025 +0200

    comments and clean

commit eca530c7c7bd6b34a3b05687516d2afb8ed42a3d
Author: chnry <c...@chnry.net>
Date:   Thu Apr 17 09:10:45 2025 +0200

    better way to exclude multiple print when shader is not loaded

commit a0e897e6c7799a0969d2fb335960bd6f350ebbdd
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 17:05:38 2025 +0200

    new primitives using VBO to use with shaders

commit a61703c3426f483098b21d365b2fbda354ee60a1
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 17:04:28 2025 +0200

    new example that test various primitives made with VBO

commit 9b77c7d7008776ad31a423f6a2d78f743b112ac2
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 15:27:46 2025 +0200

    the size of the buffer depend of the dimention of the data stored

commit 51b3a269cc3b5d301b8a088132534239add396f6
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 14:00:20 2025 +0200

    add information about openGL drawing type

commit 063bfda38c9507e7cf87ea627d5febe4e7459b37
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 13:52:24 2025 +0200

    rename the shader to fit other examples template

commit fe4f1edbf16a09acf3b599a79c7b54a3c689e572
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 13:51:24 2025 +0200

    use triangle_strip for the input and reduce the array size

commit f73ae57a7c754566c2ba4b5c713268a736e00bd8
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 11:41:10 2025 +0200

    example to explore the various matrix used

commit 399bd0a713e960b4399b1069908768437c6c1b15
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 11:40:18 2025 +0200

    geometry shader example. This one is not impressive, but it works!

commit 48b297c45496d17f361038a543ce80600d322159
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 11:39:02 2025 +0200

    do not forward print message if the shader is not loaded

commit c920744ceb33263623c18a5d72332a6bf9fcfd3d
Author: chnry <c...@chnry.net>
Date:   Wed Apr 16 11:38:29 2025 +0200

    increase range of GPU that can load geometry shaders

commit 2959d0290e990e968d3c71759a70648a3853a445
Author: chnry <c...@chnry.net>
Date:   Mon Apr 14 13:30:01 2025 +0200

    do not pass the print message to next shader

-----------------------------------------------------------------------

Summary of changes:
 abstractions/_glsl.compile.pd                      |  22 +-
 abstractions/glsl.pd                               | 116 +++---
 examples/02.advanced/24.query_GPU.pd               |  81 +++++
 examples/15.GLSL4/01.basic.pd                      | 137 -------
 examples/15.GLSL4/02.transformation.pd             | 204 -----------
 examples/15.GLSL4/shader/04.model.frag             |  38 --
 examples/15.openGL3.2/01.basic.pd                  | 130 +++++++
 examples/15.openGL3.2/02.transformation.pd         | 189 ++++++++++
 examples/15.openGL3.2/03.matrix.pd                 | 405 +++++++++++++++++++++
 examples/{15.GLSL4 => 15.openGL3.2}/04.model.pd    | 150 ++++----
 .../03.texture.pd => 15.openGL3.2/05.texture.pd}   | 129 ++++---
 .../04.model.pd => 15.openGL3.2/06.lighting.pd}    | 190 +++++-----
 examples/15.openGL3.2/07.geometry.pd               | 191 ++++++++++
 examples/15.openGL3.2/08.adjacency.pd              | 145 ++++++++
 examples/15.openGL3.2/09.tessellation.pd           | 137 +++++++
 .../shader/01.basic.frag                           |   0
 .../shader/01.basic.vert                           |   4 +-
 .../shader/02.transformation.frag                  |   0
 .../shader/02.transformation.vert                  |   8 +-
 examples/15.openGL3.2/shader/03.matrix.frag        |  21 ++
 examples/15.openGL3.2/shader/03.matrix.vert        |  23 ++
 examples/15.openGL3.2/shader/04.model.frag         |  10 +
 .../shader/04.model.vert                           |  11 +-
 .../shader/05.texture.frag}                        |   4 +-
 .../shader/05.texture.vert}                        |   0
 examples/15.openGL3.2/shader/06.light.frag         |  53 +++
 examples/15.openGL3.2/shader/06.light.vert         |  47 +++
 examples/15.openGL3.2/shader/07.geometry.frag      |  42 +++
 examples/15.openGL3.2/shader/07.geometry.geom      |  33 ++
 examples/15.openGL3.2/shader/07.geometry.vert      |  25 ++
 examples/15.openGL3.2/shader/08.adjacency.frag     |  12 +
 examples/15.openGL3.2/shader/08.adjacency.geom     |  51 +++
 examples/15.openGL3.2/shader/08.adjacency.vert     |  14 +
 examples/15.openGL3.2/shader/09.tessellation.frag  |  16 +
 examples/15.openGL3.2/shader/09.tessellation.tesc  |  30 ++
 examples/15.openGL3.2/shader/09.tessellation.tese  |  39 ++
 examples/15.openGL3.2/shader/09.tessellation.vert  |  16 +
 examples/Makefile.am                               |  44 ++-
 help/modelfiler-help.pd                            | 109 ++++++
 plugins/GMERLIN/filmGMERLIN.cpp                    |   6 +
 src/Base/GemShape.cpp                              |   4 +
 src/Geos/gemvertexbuffer.cpp                       |   6 +-
 src/Manips/glsl_geometry.cpp                       |   2 +-
 src/Pixes/pix_write.cpp                            |  18 +-
 ...shClientAttrib.cpp => GEMglPatchParameteri.cpp} |  37 +-
 src/openGL/{GEMglFogi.h => GEMglPatchParameteri.h} |  22 +-
 src/openGL/Makefile.am                             |   4 +-
 src/plugins/film.cpp                               |  17 +-
 48 files changed, 2225 insertions(+), 767 deletions(-)
 create mode 100644 examples/02.advanced/24.query_GPU.pd
 delete mode 100644 examples/15.GLSL4/01.basic.pd
 delete mode 100644 examples/15.GLSL4/02.transformation.pd
 delete mode 100644 examples/15.GLSL4/shader/04.model.frag
 create mode 100644 examples/15.openGL3.2/01.basic.pd
 create mode 100644 examples/15.openGL3.2/02.transformation.pd
 create mode 100644 examples/15.openGL3.2/03.matrix.pd
 copy examples/{15.GLSL4 => 15.openGL3.2}/04.model.pd (52%)
 rename examples/{15.GLSL4/03.texture.pd => 15.openGL3.2/05.texture.pd} (53%)
 rename examples/{15.GLSL4/04.model.pd => 15.openGL3.2/06.lighting.pd} (50%)
 create mode 100644 examples/15.openGL3.2/07.geometry.pd
 create mode 100644 examples/15.openGL3.2/08.adjacency.pd
 create mode 100644 examples/15.openGL3.2/09.tessellation.pd
 rename examples/{15.GLSL4 => 15.openGL3.2}/shader/01.basic.frag (100%)
 rename examples/{15.GLSL4 => 15.openGL3.2}/shader/01.basic.vert (96%)
 rename examples/{15.GLSL4 => 15.openGL3.2}/shader/02.transformation.frag (100%)
 rename examples/{15.GLSL4 => 15.openGL3.2}/shader/02.transformation.vert (92%)
 create mode 100644 examples/15.openGL3.2/shader/03.matrix.frag
 create mode 100644 examples/15.openGL3.2/shader/03.matrix.vert
 create mode 100644 examples/15.openGL3.2/shader/04.model.frag
 rename examples/{15.GLSL4 => 15.openGL3.2}/shader/04.model.vert (61%)
 rename examples/{15.GLSL4/shader/03.texture.frag => 
15.openGL3.2/shader/05.texture.frag} (67%)
 rename examples/{15.GLSL4/shader/03.texture.vert => 
15.openGL3.2/shader/05.texture.vert} (100%)
 create mode 100644 examples/15.openGL3.2/shader/06.light.frag
 create mode 100644 examples/15.openGL3.2/shader/06.light.vert
 create mode 100644 examples/15.openGL3.2/shader/07.geometry.frag
 create mode 100644 examples/15.openGL3.2/shader/07.geometry.geom
 create mode 100644 examples/15.openGL3.2/shader/07.geometry.vert
 create mode 100644 examples/15.openGL3.2/shader/08.adjacency.frag
 create mode 100644 examples/15.openGL3.2/shader/08.adjacency.geom
 create mode 100644 examples/15.openGL3.2/shader/08.adjacency.vert
 create mode 100644 examples/15.openGL3.2/shader/09.tessellation.frag
 create mode 100644 examples/15.openGL3.2/shader/09.tessellation.tesc
 create mode 100644 examples/15.openGL3.2/shader/09.tessellation.tese
 create mode 100644 examples/15.openGL3.2/shader/09.tessellation.vert
 create mode 100644 help/modelfiler-help.pd
 copy src/openGL/{GEMglPushClientAttrib.cpp => GEMglPatchParameteri.cpp} (57%)
 copy src/openGL/{GEMglFogi.h => GEMglPatchParameteri.h} (68%)


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