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a61703c3426f483098b21d365b2fbda354ee60a1 (commit) via 9b77c7d7008776ad31a423f6a2d78f743b112ac2 (commit) via 51b3a269cc3b5d301b8a088132534239add396f6 (commit) via 063bfda38c9507e7cf87ea627d5febe4e7459b37 (commit) via fe4f1edbf16a09acf3b599a79c7b54a3c689e572 (commit) via f73ae57a7c754566c2ba4b5c713268a736e00bd8 (commit) via 399bd0a713e960b4399b1069908768437c6c1b15 (commit) via 48b297c45496d17f361038a543ce80600d322159 (commit) via c920744ceb33263623c18a5d72332a6bf9fcfd3d (commit) via 2959d0290e990e968d3c71759a70648a3853a445 (commit) from 511752462b5ea79360b3fe5342e37d3f9377f5ed (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- commit c83ddf6343364f62cd859d14d6e1da8ad2ce031e Merge: fd62211be bd1d59955 Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 15:00:47 2025 +0200 Merge branch 'debug_glsl.compile' commit bd1d59955144b143a6904f1c2e7c2ae019fc3c52 Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 15:00:19 2025 +0200 cleanup commit 35632400f88656679ce2088c577d3ec98d8496cc Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 14:59:06 2025 +0200 renamed "09.tesel" to "09.tesselation" and add new examples to build system commit eef4cbc75121733b76e8d4ff8c1c5bc5db06e630 Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 14:42:06 2025 +0200 fix spelling mistakes commit fd62211becc24cf7e750e61b4f2f63d4ab73f3e3 Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 14:21:11 2025 +0200 gmerlin: fail to load movies with 0x0 framesize Related: https://github.com/umlaeute/Gem/issues/481 commit 559035c68faeac17bcfb3dd72a598b7d66f531ce Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 14:14:32 2025 +0200 film: clear backends property before loading via to filmImage() so the "image" backend actually works Closes: https://github.com/umlaeute/Gem/issues/481 commit d619386ee0024feda315ca67ab1dcf2b9b4d6c81 Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 14:13:35 2025 +0200 whitespace commit 4e43953008710364d8777f8c0b6af290963861ba Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Tue Apr 22 14:13:20 2025 +0200 film: enumerate actual useable plugins (in the correct order) not just the "available" plugins commit 9c70db7381ce9f3be298e49eed94f726e9853523 Author: IOhannes m zmölnig <zmoel...@iem.at> Date: Wed Apr 9 15:55:47 2025 +0200 [pix_write] fix setting format Closes: https://github.com/umlaeute/Gem/issues/484 commit c797b0478a7c2ced86451009c9377f9922a9431a Author: cyrille henry <c...@chnry.net> Date: Tue Apr 22 14:34:02 2025 +0200 a new example to querry the GPU important information (#492) * a new example to querry the GPU important information * Fix typos and add query_GPU to build system also, GL_MAX_TEXTURE_SIZE returns a single value (rather than a pair) --------- Co-authored-by: IOhannes m zmölnig <zmoel...@iem.at> commit 136e6ae14ee2ace70a7861e1aa104fe4f79d8259 Author: chnry <c...@chnry.net> Date: Sun Apr 20 14:19:38 2025 +0200 more comment in the shaders files commit 014013907a911db6ec69e57ceca9f14d14527e57 Author: chnry <c...@chnry.net> Date: Sun Apr 20 13:57:10 2025 +0200 teselarisation shader exemple commit bf839cad518dbbf917f0e4713282f5a7208a80cc Author: chnry <c...@chnry.net> Date: Sun Apr 20 12:51:01 2025 +0200 add a new wrapper for a specific openGL fonction that is mandatory for teselarisation shader commit 1199ff8960a0b0226b2951c2a0cd6a45e5073461 Author: chnry <c...@chnry.net> Date: Sun Apr 20 11:38:09 2025 +0200 put the shaders in the execution order commit f0620ef2f293911b12d7dff3fd732eaa01a5167e Author: chnry <c...@chnry.net> Date: Sun Apr 20 11:37:04 2025 +0200 add draw patch GL_PATCHES : it's mandatory for teselarisation shader. commit 833027d6a010758f788770ec3d8e2af840bcbc3c Author: chnry <c...@chnry.net> Date: Fri Apr 18 17:10:42 2025 +0200 spelling : rename exemple commit 6ff886f9fed4dc3b4930f24740b1e72fb94a7af3 Author: chnry <c...@chnry.net> Date: Fri Apr 18 17:08:23 2025 +0200 more explanation commit 8747344a3388a9cca339bab207539f23613f70b8 Author: chnry <c...@chnry.net> Date: Fri Apr 18 16:57:11 2025 +0200 new axample commit 746c577161e1f37461adab8c4cdbf8873607df85 Author: chnry <c...@chnry.net> Date: Fri Apr 18 15:49:57 2025 +0200 cleanup commit 662e171db2e9b67a5f672ec7bf416f3ef2ac10da Author: chnry <c...@chnry.net> Date: Fri Apr 18 15:49:50 2025 +0200 typo commit 5f7c6ae19060602b12747880a2276f1363294904 Author: chnry <c...@chnry.net> Date: Fri Apr 18 15:43:16 2025 +0200 reorder example commit 0d568530075b9492353e139e85374fc78842b7dd Author: chnry <c...@chnry.net> Date: Fri Apr 18 15:37:37 2025 +0200 removed because I can't find the best way to do VBO primitives commit aedc445defd4da29995c416c98ee61beab090781 Author: chnry <c...@chnry.net> Date: Fri Apr 18 13:52:37 2025 +0200 comment a test that cause more problem that it solve. commit 889f41dff517b9e049d4e55474afc320518c9dcf Author: chnry <c...@chnry.net> Date: Fri Apr 18 13:42:33 2025 +0200 cleanup commit 4b206f13acd1745b0220401f1c7701da205f53f2 Author: chnry <c...@chnry.net> Date: Fri Apr 18 11:17:59 2025 +0200 make this example to work : better default value, riwrite the shader more comments ... commit a23a541f28e203c5fa054dc8f00456f29733949c Author: chnry <c...@chnry.net> Date: Fri Apr 18 11:16:29 2025 +0200 simpler perspect matrix computation commit 9fcbaca526e4e15c915d4ff02af5d95ea375681a Author: chnry <c...@chnry.net> Date: Fri Apr 18 10:02:06 2025 +0200 cleanup commit 92e3b75079983a0a7a8448edfd03d581a8ebafe9 Author: chnry <c...@chnry.net> Date: Fri Apr 18 09:55:41 2025 +0200 clean commit a8de9f6b68178005d7fc7a0bee091769d89b74f7 Author: chnry <c...@chnry.net> Date: Fri Apr 18 09:54:05 2025 +0200 clean and add a shader to display the various modification due to matrix transformation commit 35b08a4bac5c604fd0c2d6fb96b729492a870d0e Author: chnry <c...@chnry.net> Date: Fri Apr 18 09:42:08 2025 +0200 remove unused ; and use texfile cr mode to read a display shaders commit 86358d5d992326d79d513203c866e1dc22c67c11 Author: chnry <c...@chnry.net> Date: Fri Apr 18 09:36:51 2025 +0200 remove ";" and use textfile in "cr" mode to read the shader commit d7030bf08605cc680e0efecc9a518855a60f09e2 Author: chnry <c...@chnry.net> Date: Fri Apr 18 09:34:22 2025 +0200 clean commit 88f42116fc919048711dc7a852d62c753f710e80 Author: chnry <c...@chnry.net> Date: Thu Apr 17 17:37:33 2025 +0200 reorder examples commit d5d7b749cfd1446850b4e577b0a88b1ce6f94da7 Author: chnry <c...@chnry.net> Date: Thu Apr 17 17:27:40 2025 +0200 new primitives based on VBO commit 9d1f304cce1d867f5bccf7135b5ceeff95458e79 Author: chnry <c...@chnry.net> Date: Thu Apr 17 17:27:27 2025 +0200 better init commit 460b061ddd90f0671615967a21e3d97925bb313b Author: chnry <c...@chnry.net> Date: Thu Apr 17 15:41:16 2025 +0200 new circle pimitive using VBO commit 95bf4eb46359b872373605676d16fefdf894ef7d Author: chnry <c...@chnry.net> Date: Thu Apr 17 15:40:58 2025 +0200 cosmetic commit aacf6a0bd23226ee6aa77d4ae3b4c107896e839f Author: chnry <c...@chnry.net> Date: Thu Apr 17 14:43:18 2025 +0200 adding draw type commit d5a60882ab631aaea5fce83181746fba8bed672b Author: chnry <c...@chnry.net> Date: Thu Apr 17 14:43:06 2025 +0200 adding "text define" object to visualize the shader in the patch commit b224a3f3ebaaf4f7de445107290d6cb680d0fe00 Author: chnry <c...@chnry.net> Date: Thu Apr 17 14:42:06 2025 +0200 adding ; at every line, in order to be able to visualize the shader with a text object inside the example patch. commit b97b512aaeab1143cbfb61ea8363105fc78cd7f0 Author: chnry <c...@chnry.net> Date: Thu Apr 17 13:22:44 2025 +0200 add drawing type commit c3152fb4043ec1a2dd6b2f9195f724aac9f981c7 Author: chnry <c...@chnry.net> Date: Thu Apr 17 12:20:14 2025 +0200 1st draft of a help file commit 1df47d2a862376e9a16ec8157a1585f0fcd97057 Author: chnry <c...@chnry.net> Date: Thu Apr 17 11:29:50 2025 +0200 debug wrong connection commit 1d4dd1faec56815c574730fe281dfe020c6fd550 Author: chnry <c...@chnry.net> Date: Thu Apr 17 11:29:27 2025 +0200 clean commit 0ca9362f37ca11a0422d631140d086d12998f7e7 Author: chnry <c...@chnry.net> Date: Thu Apr 17 11:29:14 2025 +0200 clean commit a3cee53e04325237ee451de0d67176933bebf3da Author: chnry <c...@chnry.net> Date: Thu Apr 17 11:29:04 2025 +0200 rotate also the normal of the model, so light apear fixed commit 5df9e57ddb2c2b774578de995798a3d59ee5a4a6 Author: chnry <c...@chnry.net> Date: Thu Apr 17 11:26:52 2025 +0200 remove unused variables commit 81da31796cbb3a07968bc66e4e8c1696b93f7df7 Author: chnry <c...@chnry.net> Date: Thu Apr 17 10:03:32 2025 +0200 Lighting example using Blinn Phong model commit 5bae4adde5250b73372737853c9a3cbe1ac089bd Author: chnry <c...@chnry.net> Date: Thu Apr 17 09:57:26 2025 +0200 simplify the example commit eda818ecad55c603e95aeb612161737eca908dfe Author: chnry <c...@chnry.net> Date: Thu Apr 17 09:49:22 2025 +0200 use the glsl abstraction commit 234a3e839bf91e0fe1fa82d574df535220429430 Author: chnry <c...@chnry.net> Date: Thu Apr 17 09:34:03 2025 +0200 comments commit 6fbaae529bd35349b554197982df5cdcfcedb691 Author: chnry <c...@chnry.net> Date: Thu Apr 17 09:12:19 2025 +0200 comments and clean commit eca530c7c7bd6b34a3b05687516d2afb8ed42a3d Author: chnry <c...@chnry.net> Date: Thu Apr 17 09:10:45 2025 +0200 better way to exclude multiple print when shader is not loaded commit a0e897e6c7799a0969d2fb335960bd6f350ebbdd Author: chnry <c...@chnry.net> Date: Wed Apr 16 17:05:38 2025 +0200 new primitives using VBO to use with shaders commit a61703c3426f483098b21d365b2fbda354ee60a1 Author: chnry <c...@chnry.net> Date: Wed Apr 16 17:04:28 2025 +0200 new example that test various primitives made with VBO commit 9b77c7d7008776ad31a423f6a2d78f743b112ac2 Author: chnry <c...@chnry.net> Date: Wed Apr 16 15:27:46 2025 +0200 the size of the buffer depend of the dimention of the data stored commit 51b3a269cc3b5d301b8a088132534239add396f6 Author: chnry <c...@chnry.net> Date: Wed Apr 16 14:00:20 2025 +0200 add information about openGL drawing type commit 063bfda38c9507e7cf87ea627d5febe4e7459b37 Author: chnry <c...@chnry.net> Date: Wed Apr 16 13:52:24 2025 +0200 rename the shader to fit other examples template commit fe4f1edbf16a09acf3b599a79c7b54a3c689e572 Author: chnry <c...@chnry.net> Date: Wed Apr 16 13:51:24 2025 +0200 use triangle_strip for the input and reduce the array size commit f73ae57a7c754566c2ba4b5c713268a736e00bd8 Author: chnry <c...@chnry.net> Date: Wed Apr 16 11:41:10 2025 +0200 example to explore the various matrix used commit 399bd0a713e960b4399b1069908768437c6c1b15 Author: chnry <c...@chnry.net> Date: Wed Apr 16 11:40:18 2025 +0200 geometry shader example. This one is not impressive, but it works! commit 48b297c45496d17f361038a543ce80600d322159 Author: chnry <c...@chnry.net> Date: Wed Apr 16 11:39:02 2025 +0200 do not forward print message if the shader is not loaded commit c920744ceb33263623c18a5d72332a6bf9fcfd3d Author: chnry <c...@chnry.net> Date: Wed Apr 16 11:38:29 2025 +0200 increase range of GPU that can load geometry shaders commit 2959d0290e990e968d3c71759a70648a3853a445 Author: chnry <c...@chnry.net> Date: Mon Apr 14 13:30:01 2025 +0200 do not pass the print message to next shader ----------------------------------------------------------------------- Summary of changes: abstractions/_glsl.compile.pd | 22 +- abstractions/glsl.pd | 116 +++--- examples/02.advanced/24.query_GPU.pd | 81 +++++ examples/15.GLSL4/01.basic.pd | 137 ------- examples/15.GLSL4/02.transformation.pd | 204 ----------- examples/15.GLSL4/shader/04.model.frag | 38 -- examples/15.openGL3.2/01.basic.pd | 130 +++++++ examples/15.openGL3.2/02.transformation.pd | 189 ++++++++++ examples/15.openGL3.2/03.matrix.pd | 405 +++++++++++++++++++++ examples/{15.GLSL4 => 15.openGL3.2}/04.model.pd | 150 ++++---- .../03.texture.pd => 15.openGL3.2/05.texture.pd} | 129 ++++--- .../04.model.pd => 15.openGL3.2/06.lighting.pd} | 190 +++++----- examples/15.openGL3.2/07.geometry.pd | 191 ++++++++++ examples/15.openGL3.2/08.adjacency.pd | 145 ++++++++ examples/15.openGL3.2/09.tessellation.pd | 137 +++++++ .../shader/01.basic.frag | 0 .../shader/01.basic.vert | 4 +- .../shader/02.transformation.frag | 0 .../shader/02.transformation.vert | 8 +- examples/15.openGL3.2/shader/03.matrix.frag | 21 ++ examples/15.openGL3.2/shader/03.matrix.vert | 23 ++ examples/15.openGL3.2/shader/04.model.frag | 10 + .../shader/04.model.vert | 11 +- .../shader/05.texture.frag} | 4 +- .../shader/05.texture.vert} | 0 examples/15.openGL3.2/shader/06.light.frag | 53 +++ examples/15.openGL3.2/shader/06.light.vert | 47 +++ examples/15.openGL3.2/shader/07.geometry.frag | 42 +++ examples/15.openGL3.2/shader/07.geometry.geom | 33 ++ examples/15.openGL3.2/shader/07.geometry.vert | 25 ++ examples/15.openGL3.2/shader/08.adjacency.frag | 12 + examples/15.openGL3.2/shader/08.adjacency.geom | 51 +++ examples/15.openGL3.2/shader/08.adjacency.vert | 14 + examples/15.openGL3.2/shader/09.tessellation.frag | 16 + examples/15.openGL3.2/shader/09.tessellation.tesc | 30 ++ examples/15.openGL3.2/shader/09.tessellation.tese | 39 ++ examples/15.openGL3.2/shader/09.tessellation.vert | 16 + examples/Makefile.am | 44 ++- help/modelfiler-help.pd | 109 ++++++ plugins/GMERLIN/filmGMERLIN.cpp | 6 + src/Base/GemShape.cpp | 4 + src/Geos/gemvertexbuffer.cpp | 6 +- src/Manips/glsl_geometry.cpp | 2 +- src/Pixes/pix_write.cpp | 18 +- ...shClientAttrib.cpp => GEMglPatchParameteri.cpp} | 37 +- src/openGL/{GEMglFogi.h => GEMglPatchParameteri.h} | 22 +- src/openGL/Makefile.am | 4 +- src/plugins/film.cpp | 17 +- 48 files changed, 2225 insertions(+), 767 deletions(-) create mode 100644 examples/02.advanced/24.query_GPU.pd delete mode 100644 examples/15.GLSL4/01.basic.pd delete mode 100644 examples/15.GLSL4/02.transformation.pd delete mode 100644 examples/15.GLSL4/shader/04.model.frag create mode 100644 examples/15.openGL3.2/01.basic.pd create mode 100644 examples/15.openGL3.2/02.transformation.pd create mode 100644 examples/15.openGL3.2/03.matrix.pd copy examples/{15.GLSL4 => 15.openGL3.2}/04.model.pd (52%) rename examples/{15.GLSL4/03.texture.pd => 15.openGL3.2/05.texture.pd} (53%) rename examples/{15.GLSL4/04.model.pd => 15.openGL3.2/06.lighting.pd} (50%) create mode 100644 examples/15.openGL3.2/07.geometry.pd create mode 100644 examples/15.openGL3.2/08.adjacency.pd create mode 100644 examples/15.openGL3.2/09.tessellation.pd rename examples/{15.GLSL4 => 15.openGL3.2}/shader/01.basic.frag (100%) rename examples/{15.GLSL4 => 15.openGL3.2}/shader/01.basic.vert (96%) rename examples/{15.GLSL4 => 15.openGL3.2}/shader/02.transformation.frag (100%) rename examples/{15.GLSL4 => 15.openGL3.2}/shader/02.transformation.vert (92%) create mode 100644 examples/15.openGL3.2/shader/03.matrix.frag create mode 100644 examples/15.openGL3.2/shader/03.matrix.vert create mode 100644 examples/15.openGL3.2/shader/04.model.frag rename examples/{15.GLSL4 => 15.openGL3.2}/shader/04.model.vert (61%) rename examples/{15.GLSL4/shader/03.texture.frag => 15.openGL3.2/shader/05.texture.frag} (67%) rename examples/{15.GLSL4/shader/03.texture.vert => 15.openGL3.2/shader/05.texture.vert} (100%) create mode 100644 examples/15.openGL3.2/shader/06.light.frag create mode 100644 examples/15.openGL3.2/shader/06.light.vert create mode 100644 examples/15.openGL3.2/shader/07.geometry.frag create mode 100644 examples/15.openGL3.2/shader/07.geometry.geom create mode 100644 examples/15.openGL3.2/shader/07.geometry.vert create mode 100644 examples/15.openGL3.2/shader/08.adjacency.frag create mode 100644 examples/15.openGL3.2/shader/08.adjacency.geom create mode 100644 examples/15.openGL3.2/shader/08.adjacency.vert create mode 100644 examples/15.openGL3.2/shader/09.tessellation.frag create mode 100644 examples/15.openGL3.2/shader/09.tessellation.tesc create mode 100644 examples/15.openGL3.2/shader/09.tessellation.tese create mode 100644 examples/15.openGL3.2/shader/09.tessellation.vert create mode 100644 help/modelfiler-help.pd copy src/openGL/{GEMglPushClientAttrib.cpp => GEMglPatchParameteri.cpp} (57%) copy src/openGL/{GEMglFogi.h => GEMglPatchParameteri.h} (68%) hooks/post-receive -- Gem - Graphics environment for multimedia _______________________________________________ pd-gem-CVS mailing list pd-gem-CVS@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pd-gem-cvs