>The problem with video tracking is that there is no way to to track your >finger, -It lacks the physical contacts.
>instead it just tracks shadows. What happens is if the video tracking >looses >track of your finger for one instant, then it thinks you picked up >your finger >and put it back on the table. That can definitely screw up >your actions. And >unfortunately which ever video tracking system thing I >have seen, that exact >thing happens quite frequently. -If you want to control things in concert, this is clearly something you can do without. >Then there are multitouch sensors, which probably more reliably track your >>finger, but they are quite slow, so they work fine for moving sliders and >>pressing buttons, but for drawing or musical control, they are quite >limited. -Lemur seems to be 'performable', because at least there is no free space the surface and your fingers. >I think that using pressure sensors will probably be the better way, -FSR's are still very usable. over video tracking, but don't hold your breath either way. Plus, more >importantly, I haven't seen any killer apps for this yet, that's key. Sure, >its nifty to wiggle images around and zoom and navigate, but that's a really >simple app. -I guess that's what 'modern video art realtime processing' is all about... >I am just sick of the amount of hype these days. All these "media labs" >put so >much energy into hype, -The 'medium is the message', no matter how crappy this al in one is. >instead of making better things. -Takes too much time and needs a longer attention-span than generally people are capable of. No typing, just connecting virtual wires to virual boxes. AvS _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
