hi cyrille,
I was playing around with some collisions and found a strange
behaviour which looks buggy to me. I was shooting a sqare against a
circle and at some points the rebound went to strange directions.
I tried to make a debug patch to show this behaviour
(circle_testpmp.pd) you will also need the other abstraction to run
it.
If someone else wants to look at it, please do!
thanks for any help, or corrections. (btw. I also found this strange
behaviour with rebounds from lines, so maybe it is not a bug, but I am
just doin something wrong).
marius.

Attachment: circle_pmpdtest.pd
Description: Binary data


Attachment: schiess1.pd
Description: Binary data

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