On Tue, 2006-12-05 at 17:58 -0500, Hans-Christoph Steiner wrote:
>
> On Dec 5, 2006, at 4:01 PM, chris clepper wrote:
>
> > On 12/5/06, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
> >
> > So you are saying that they removed NV compatibility from in
> > mesa
> > when going from 6.4 to 6.5?
> >
> > This is just one specific extension for Nvidia specific shaders. I
> > don't know if anyone is using those shaders, but we could probably
> > get by only with the ARB spec support.
> >
> >
> >
>
>
> We are downgrading to mesa 6.4 because we know it works there. We also
> tried compiling against the 6.5 version. It loaded, but had other
> issues. Actually, its the same bug that was reported for the
> autobuilds on Mac/Intel. The video was playing but it was like it was
> only playing one pixel of the whole video, spread out over the whole
> area that was being textured. This was with the
> examples/Gem/4.pix/05.movie.pd
it's the same here. in order to texture an image or a video 'normally',
i need to send a message [mode 0( first to [pix_texture], then it looks
good.
roman
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