Hi Kevin,
I suppose you've seen this already?
http://essej.net/sooperlooper/
Please keep me up on what you develop and maybe we can merge
functionality later on.
best,
d.
Kevin McCoy wrote:
Derek,
Thanks for the patch - looks good. I'm also looking to do overdubs.
The pitch shift and granulation are nice features that I think I will
add into mine as well (by the way, I learned a lot from your particle
chamber patch - thanks for that). I'm also thinking of setting up a
bank of filenames to save/load loops. I will add a GUI and link to the
patch when I get close to a working version.
Kevin
On 12/26/06, *Derek Holzer* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
wrote:
For usage notes, see:
http://lists.puredata.info/pipermail/pd-list/2006-02/035619.html
best,
d.
Derek Holzer wrote:
> Hi Kevin,
>
> I didn't implement reverse here, but it does cover quite a few other
> live-looping possibilities (granulation, pitch shift...):
>
> http://lists.puredata.info/pipermail/pd-list/2006-02/035624.html
>
> Let me know if it doesn't make sense... some day I'll clean it up for
> proper release.
>
> best,
> d.
>
> Kevin McCoy wrote:
>> Hello listy,
>>
>> A lot of my friends play instruments I would like to process in
>> realtime. I understand that one popular approach is with delay
>> objects. At first I was wondering if there was a special array that
>> didn't give dropouts when it was rewritten in realtime. I don't
think
>> there is?
>>
>> But similar things could be accomplished if there was a way to
access
>> a [delaywrite~] buffer as dynamically as you can an array. One
>> example would be reading the buffer backwards?
>>
>> I'm eventually looking to build something similar to one of
those Boss
>> Loopstations where you can overdub, reverse, etc in realtime.
>>
>> Granted, I know next to nothing about how these things are actually
>> coded inside, but I thought I would pose the question and ask
for ideas.
>>
>> Thank you!
>> Kevin
>>
>>
>>
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>>
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--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 83:
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--
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